Now showing items 21-40 of 50

    • Teaching Computer Graphics During Pandemic using Observable Notebook 

      Pattanaik, Sumanta N.; Benamira, Alexis (The Eurographics Association, 2021)
      Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ...
    • Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences 

      Anderson, Eike Falk (The Eurographics Association, 2021)
      In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...
    • Teaching 3D Computer Animation to Non-programming Experts 

      Casas, Dan (The Eurographics Association, 2021)
      This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ...
    • Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality 

      Dörner, Ralf; Horst, Robin (The Eurographics Association, 2021)
      Providing the opportunity for hands-on experience is crucial when teaching courses about Virtual Reality (VR) and Augmented Reality (AR). However, the workload on the educator's side for providing these opportunities might ...
    • VisGuided: A Community-driven Approach for Education in Visualization 

      Diehl, Alexandra; Firat, Elif E.; Torsney-Weir, Thomas; Abdul-Rahman, Alfie; Bach, Benjamin; Laramee, Robert; Pajarola, Renato; Chen, Min (The Eurographics Association, 2021)
      We propose a novel educational approach for teaching visualization, using a community-driven and participatory methodology that extends the traditional course boundaries from the classroom to the broader visualization ...
    • A Virtual Reality Platform for Immersive Education in Computer Graphics 

      Hácha, Filip; Vanecek, Petr; Váša, Libor (The Eurographics Association, 2021)
      We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ...
    • Teaching Data-driven Video Processing via Crowdsourced Data Collection 

      Reimann, Max; Wegen, Ole; Pasewaldt, Sebastian; Semmo, Amir; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association, 2021)
      This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...
    • Auto-rigging 3D Bipedal Characters in Arbitrary Poses 

      Kim, Jeonghwan; Son, Hyeontae; Bae, Jinseok; Kim, Young Min (The Eurographics Association, 2021)
      We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ...
    • Visual Analysis of Point Cloud Neighborhoods via Multi-Scale Geometric Measures 

      Ritter, Marcel; Schiffner, Daniel; Harders, Matthias (The Eurographics Association, 2021)
      Point sets are a widely used spatial data structure in computational and observational domains, e.g. in physics particle simulations, computer graphics or remote sensing. Algorithms typically operate in local neighborhoods ...
    • Interactive Simulation for easy Decision-making in Fluid Dynamics 

      Wang, Mengchen; Férey, Nicolas; Magoulès, Frédéric; Bourdot, Patrick (The Eurographics Association, 2021)
      A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ...
    • Interactive Finite Element Model of Needle Insertion and Laceration 

      Perrusi, Pedro Henrique Suruagy; Baksic, Paul; Courtecuisse, Hadrien (The Eurographics Association, 2021)
      This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...
    • Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects 

      Han, Dong-Hoon; Lee, Chang-Jin; Lee, Sangbin; Ko, Hyeong-Seok (The Eurographics Association, 2021)
      When simulating thin deformable objects such as clothes, collision detection alone takes a lot of computation. One way of reducing the computation is culling false-positives as much as possible. In the context of bounding ...
    • SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds 

      Paliard, Chloé; Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2021)
      When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
    • Robust Image Denoising using Kernel Predicting Networks 

      Cai, Zhilin; Zhang, Yang; Manzi, Marco; Oztireli, Cengiz; Gross, Markus; Aydin, Tunç Ozan (The Eurographics Association, 2021)
      We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
    • Bregman Approach to Single Image De-Raining 

      Szirmay-Kalos, Laszlo; Tóth, Márton (The Eurographics Association, 2021)
      Surveillance cameras are expected to work also in bad visibility conditions, which requires algorithmic solutions to improve the captured image and to eliminate image degradation caused by these weather conditions. Algorithms ...
    • Automatic Hierarchical Arrangement of Vector Designs 

      Fisher, Matthew; Agarwal, Vineet; Beri, Tarun (The Eurographics Association, 2021)
      We present a method that transforms an unstructured vector design into a logical hierarchy of groups of objects. Each group is a meaningful collection, formed by proximity in visual characteristics (like size, shape, color, ...
    • Visualizing Errors in Rendered High Dynamic Range Images 

      Andersson, Pontus; Nilsson, Jim; Shirley, Peter; Akenine-Möller, Tomas (The Eurographics Association, 2021)
      A new error metric targeting rendered high dynamic range images is presented. Our method computes a composite visualization over a number of low dynamic range error maps of exposure compensated and tone mapped image pairs ...
    • Visualising the Transition of Large Networks via Dimensionality Reduction to Illustrate the Evolution of the Human Brain 

      Ganglberger, Florian; Kaczanowska, Joanna; Haubensak, Wulf; Bühler, Katja (The Eurographics Association, 2021)
      Advances in high-throughput imaging techniques enable the creation of networks depicting spatio-temporal biological and neurophysiological processes with unprecedented size and magnitude. These networks involve thousands ...
    • Data-driven Garment Pattern Estimation from 3D Geometries 

      Goto, Chihiro; Umetani, Nobuyuki (The Eurographics Association, 2021)
      Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ...
    • Interactive Synthesis of 3D Geometries of Blood Vessels 

      Rauch, Nikolaus; Harders, Matthias (The Eurographics Association, 2021)
      In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ...