Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
Abstract
In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions and virtual heritage experiences created by final year undergraduate students from several computer animation related programmes of study in the course of an optional course on ''CG and Animation for Cultural Heritage''. The three projects discussed here are interactive heritage experiences, including a reconstruction of the tomb of Tutankhamun, an Augmented Reality (AR) reconstruction of the Iron Age hillfort Maiden Castle, and a Virtual Reality (VR) reconstruction of ancient Stonehenge.
BibTeX
@inproceedings {10.2312:eged.20211006,
booktitle = {Eurographics 2021 - Education Papers},
editor = {Sousa Santos, Beatriz and Domik, Gitta},
title = {{Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences}},
author = {Anderson, Eike Falk},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-132-8},
DOI = {10.2312/eged.20211006}
}
booktitle = {Eurographics 2021 - Education Papers},
editor = {Sousa Santos, Beatriz and Domik, Gitta},
title = {{Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences}},
author = {Anderson, Eike Falk},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-132-8},
DOI = {10.2312/eged.20211006}
}