Browsing EG2021 by Title
Now showing items 1-20 of 50
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2D Points Curve Reconstruction Survey and Benchmark
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Curve reconstruction from unstructured points in a plane is a fundamental problem with many applications that has generated research interest for decades. Involved aspects like handling open, sharp, multiple and non-manifold ... -
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
(The Eurographics Association and John Wiley & Sons Ltd., 2021)The real-time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever-growing research topic. Most research focuses on microscopic (or ... -
Auto-rigging 3D Bipedal Characters in Arbitrary Poses
(The Eurographics Association, 2021)We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ... -
Automatic Hierarchical Arrangement of Vector Designs
(The Eurographics Association, 2021)We present a method that transforms an unstructured vector design into a logical hierarchy of groups of objects. Each group is a meaningful collection, formed by proximity in visual characteristics (like size, shape, color, ... -
Bregman Approach to Single Image De-Raining
(The Eurographics Association, 2021)Surveillance cameras are expected to work also in bad visibility conditions, which requires algorithmic solutions to improve the captured image and to eliminate image degradation caused by these weather conditions. Algorithms ... -
Color Reproduction Framework for Inkjet FDM 3D Printers
(The Eurographics Association, 2021)Recent advances in consumer-grade 3D printers have enabled the fabrication of personal artifacts in aesthetically pleasing full color. However, the printed colors are usually different from the actual user desired colors ... -
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging Teaching in Courses about Virtual Reality and Augmented Reality
(The Eurographics Association, 2021)Providing the opportunity for hands-on experience is crucial when teaching courses about Virtual Reality (VR) and Augmented Reality (AR). However, the workload on the educator's side for providing these opportunities might ... -
CUDA and Applications to Task-based Programming
(The Eurographics Association, 2021)Since its inception, the CUDA programming model has been continuously evolving. Because the CUDA toolkit aims to consistently expose cutting-edge capabilities for general-purpose compute jobs to its users, the added features ... -
Data-driven Garment Pattern Estimation from 3D Geometries
(The Eurographics Association, 2021)Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ... -
EUROGRAPHICS 2021: CGF 40-2 STARs Frontmatter
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EUROGRAPHICS 2021: Education Papers Frontmatter
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EUROGRAPHICS 2021: Posters Frontmatter
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EUROGRAPHICS 2021: Short Papers Frontmatter
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EUROGRAPHICS 2021: Tutorials Frontmatter
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Fast and Robust Registration and Calibration of Depth-Only Sensors
(The Eurographics Association, 2021)The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ... -
Film Directing for Computer Games and Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ... -
Gaming in Elliptic Geometry
(The Eurographics Association, 2021)An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ... -
Generative Landmarks
(The Eurographics Association, 2021)We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ... -
Illumination-driven Light Probe Placement
(The Eurographics Association, 2021)We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ... -
Interactive Finite Element Model of Needle Insertion and Laceration
(The Eurographics Association, 2021)This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...