Browsing GCH 2020 - Eurographics Workshop on Graphics and Cultural Heritage by Issue Date
Now showing items 1-18 of 18
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Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study
(The Eurographics Association, 2020)The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ... -
Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
(The Eurographics Association, 2020)''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic ... -
Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time Machine
(The Eurographics Association, 2020)The roman church of Saint Nectaire, like many churches in Auvergne, France, is richly decorated with carved capitals. Most of them represent figures or symbols of Christianity and are periodically illuminated by the sunlight ... -
Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books
(The Eurographics Association, 2020)One of the core activities of memory institutions is to provide access to heritage material from their collections so that it can be used in formal and informal educational activities. Although this type of access is ... -
Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data
(The Eurographics Association, 2020)Cultural heritage preservation using photometric approaches received increasing significance in the past years. Capturing of these datasets is usually done with high-end cameras at maximum image resolution enabling high ... -
The V-Horus Project
(The Eurographics Association, 2020)The V-Horus Project aims to reconstruct archaeological artefacts using digital technologies and to visualize them in an immersive experience in Virtual Reality. The focus of the project has been the reconstruction and 3D ... -
Augmented Reality for Sculpture Stability Analysis and Conservation
(The Eurographics Association, 2020)Augmented reality (AR) technology has provided museum visitors with more immersive experiences, but it has yet to reach its full potential for the conservators and historians who craft the exhibits and protect their cultural ... -
Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts
(The Eurographics Association, 2020)Serious games are very used educational tools that are proposed as entertainment games but with educational elements within them. Their focus is to create a practical and enjoyable learning experience using the latest ... -
A NLP Enhanced Visual Analytics Tool for Archives Metadata
(The Eurographics Association, 2020)Today, almost all cultural heritage (CH) institutions are starting to digitize parts of their collections and archives to improve accessibility, preservation of originals, publicity, and visibility of the institution on ... -
Digital Layered Models of Architecture and Mural Paintings over Time
(The Eurographics Association, 2020)The European project Enhancement of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and Mural Paintings over Time (EHEM), approved in the call for JPICH Conservation, Protection and Use (0127) ... -
Easy Authoring of Image-Supported Short Stories for 3D Scanned Cultural Heritage
(The Eurographics Association, 2020)Visual storytelling is a powerful tool for Cultural Heritage communication. However, traditional authoring tools either produce videos that cannot be fully integrated with 3D scanned models, or require 3D content creation ... -
SynthPS: a Benchmark for Evaluation of Photometric Stereo Algorithms for Cultural Heritage Applications
(The Eurographics Association, 2020)Photometric Stereo (PS) is a technique for estimating surface normals from a collection of images captured from a fixed viewpoint and with variable lighting. Over the years, several methods have been proposed for the task, ... -
Anatomy Changes and Virtual Restoration of Statues
(The Eurographics Association, 2020)Restoration of archaeological artefacts is an important task for cultural heritage preservation. However traditional restoration processes are difficult, costly and sometimes risky for the artefact itself, due to poor ... -
Another Brick in the Wall: Improving the Assisted Semantic Segmentation of Masonry Walls
(The Eurographics Association, 2020)In Architectural Heritage, the masonry's interpretation is an essential instrument for analyzing the construction phases, the assessment of structural properties, and the monitoring of its state of conservation. This work ... -
Semi-automated Annotation of Repetitive Ornaments on 3D Painted Pottery Surfaces
(The Eurographics Association, 2020)The creation of drawings from the surface of painted pottery artifacts is an important practice in archaeological research and documentation. Traditional approaches include manual drawings using pen and paper, either ... -
Interaction with 3D Models on Virtual Archaeological Sites
(The Eurographics Association, 2020)The extraction of artifacts during the excavation of an archaeological site usually implies the loss of spatial references among the extracted vestiges. In this work we introduce a way to compute spatial relationships among ... -
Traditional-based Visualization Methods for Archaeological 3D Data: an Evaluation
(The Eurographics Association, 2020)3D archaeological visualization is an increasingly frequent and necessary practice, but it still faces application issues. Those are substantiated by the use of visualization tools that are not customized for the archaeological ... -
GCH 2020: Frontmatter
(The Eurographics Association, 2020)