Browsing 39-Issue 8 by Issue Date
Now showing items 1-20 of 23
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ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is ... -
Effective Time Step Restrictions for Explicit MPM Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Time steps for explicit MPM simulation in computer graphics are often selected by trial and error due to the challenges in automatically selecting stable time step sizes. Our time integration scheme uses time step restrictions ... -
Primal/Dual Descent Methods for Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We examine the relationship between primal, or force-based, and dual, or constraint-based formulations of dynamics. Variational frameworks such as Projective Dynamics have proved popular for deformable simulation, however ... -
Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose an end-to-end trained neural network architecture to robustly predict the complex dynamics of fluid flows with high temporal stability. We focus on single-phase smoke simulations in 2D and 3D based on the ... -
A Divergence-free Mixture Model for Multiphase Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a novel divergence free mixture model for multiphase flows and the related fluid-solid coupling. The new mixture model is built upon a volume-weighted mixture velocity so that the divergence free condition is ... -
SCA 2020 CGF 39-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2020) -
A Bending Model for Nodal Discretizations of Yarn-Level Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2020)To deploy yarn-level cloth simulations in production environments, it is paramount to design very efficient implementations, which mitigate the cost of the extremely high resolution. To this end, nodal discretizations ... -
Particle-based Liquid Control using Animation Templates
(The Eurographics Association and John Wiley & Sons Ltd., 2020)It is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed liquid simulation templates ... -
A Finite Element Formulation of Baraff-Witkin Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2020)The Baraff-Witkin [BW98] model has been a popular formulation for cloth for 20 years. However, its relationship to the finite element method (FEM) has always been unclear, because the model resists being written as an ... -
Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a specific garment or mesh topology, ... -
A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a hybrid particle/grid approach for simulating incompressible fluids on collocated velocity grids. Our approach supports both particle-based Lagrangian advection in very detailed regions of the flow and efficient ... -
Efficient 2D Simulation on Moving 3D Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add ... -
Higher-Order Time Integration for Deformable Solids
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Visually appealing and vivid simulations of deformable solids represent an important aspect of physically based computer animation. For the temporal discretization, it is customary in computer animation to use first-order ... -
Making Procedural Water Waves Boundary-aware
(The Eurographics Association and John Wiley & Sons Ltd., 2020)The ''procedural'' approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions - it provides high visual quality with a ... -
Intuitive Facial Animation Editing Based On A Generative RNN Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2020)For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. ... -
Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We introduce a triangle mesh based convolutional neural network. The proposed network structure can be used for problems where input and/or output are defined on a manifold triangle mesh with or without boundary. We ... -
Statistics-based Motion Synthesis for Social Conversations
(The Eurographics Association and John Wiley & Sons Ltd., 2020)Plausible conversations among characters are required to generate the ambiance of social settings such as a restaurant, hotel lobby, or cocktail party. In this paper, we propose a motion synthesis technique that can rapidly ... -
Detailed Rigid Body Simulation with Extended Position Based Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators linearize constraints ... -
Distant Collision Response in Rigid Body Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We use a finite element model to predict the vibration response of objects in a rigid body simulation, such that rigid objects are augmented to provide a plausible elastic collision response between distant objects due to ... -
A Pixel-Based Framework for Data-Driven Clothing
(The Eurographics Association and John Wiley & Sons Ltd., 2020)We propose a novel approach to learning cloth deformation as a function of body pose, recasting the graph-like triangle mesh data structure into image-based data in order to leverage popular and well-developed convolutional ...