Making Procedural Water Waves Boundary-aware
Date
2020Author
Jeschke, Stefan
Hafner, Christian
Chentanez, Nuttapong
Macklin, Miles
Müller-Fischer, Matthias
Wojtan, Chris
Metadata
Show full item recordAbstract
The ''procedural'' approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions - it provides high visual quality with a low computational demand. In this paper, we widen the applicability of procedural water wave animation with an extension that guarantees the satisfaction of boundary conditions imposed by terrain while still approximating physical wave behavior. In combination with a particle system that models wave breaking, foam, and spray, this allows us to naturally model waves interacting with beaches and rocks. Our system is able to animate waves at large scales at interactive frame rates on a commodity PC.
BibTeX
@article {10.1111:cgf.14100,
journal = {Computer Graphics Forum},
title = {{Making Procedural Water Waves Boundary-aware}},
author = {Jeschke, Stefan and Hafner, Christian and Chentanez, Nuttapong and Macklin, Miles and Müller-Fischer, Matthias and Wojtan, Chris},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14100}
}
journal = {Computer Graphics Forum},
title = {{Making Procedural Water Waves Boundary-aware}},
author = {Jeschke, Stefan and Hafner, Christian and Chentanez, Nuttapong and Macklin, Miles and Müller-Fischer, Matthias and Wojtan, Chris},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14100}
}