Efficient 2D Simulation on Moving 3D Surfaces
Abstract
We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.
BibTeX
@article {10.1111:cgf.14098,
journal = {Computer Graphics Forum},
title = {{Efficient 2D Simulation on Moving 3D Surfaces}},
author = {Morgenroth, Dieter and Reinhardt, Stefan and Weiskopf, Daniel and Eberhardt, Bernhard},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14098}
}
journal = {Computer Graphics Forum},
title = {{Efficient 2D Simulation on Moving 3D Surfaces}},
author = {Morgenroth, Dieter and Reinhardt, Stefan and Weiskopf, Daniel and Eberhardt, Bernhard},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14098}
}