Now showing items 241-260 of 297

    • Mixing Yarns and Triangles in Cloth Simulation 

      Casafranca, Juan J.; Cirio, Gabriel; Rodríguez, Alejandro; Miguel, Eder; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      This paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle-based model, which reduces the overall computational ...
    • A Practical Method for Animating Anisotropic Elastoplastic Materials 

      Schreck, Camille; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      This paper introduces a simple method for simulating highly anisotropic elastoplastic material behaviors like the dissolution of fibrous phenomena (splintering wood, shredding bales of hay) and materials composed of large ...
    • Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars 

      Romero, Cristian; Otaduy, Miguel A.; Casas, Dan; Pérez, Jesús (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Data-driven models of human avatars have shown very accurate representations of static poses with soft-tissue deformations. However they are not yet capable of precisely representing very nonlinear deformations and highly ...
    • SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans 

      Santesteban, Igor; Garces, Elena; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models ...
    • Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures 

      Schütz, Markus; Mandlburger, Gottfried; Otepka, Johannes; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Research in rendering large point clouds traditionally focused on the generation and use of hierarchical acceleration structures that allow systems to load and render the smallest fraction of the data with the largest ...
    • Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds 

      Lejemble, Thibault; Mura, Claudio; Barthe, Loïc; Mellado, Nicolas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Modern acquisition techniques generate detailed point clouds that sample complex geometries. For instance, we are able to produce millimeter-scale acquisition of whole buildings. Processing and exploring geometrical ...
    • Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions 

      Lai, Junyu; Chen, Yangang; Gu, Yu; Batty, Christopher; Wan, Justin W. L. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In this paper, we propose and evaluate fast, scalable approaches for solving the linear complementarity problems (LCP) arising from the fluid pressure equations with separating solid boundary conditions. Specifically, we ...
    • Local Bases for Model-reduced Smoke Simulations 

      Mercier, Olivier; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a flexible model reduction method for simulating incompressible fluids.We derive a novel vector field basis composed of localized basis flows which have simple analytic forms and can be tiled on regular lattices, ...
    • Asynchronous Eulerian Liquid Simulation 

      Koike, Tatsuya; Morishima, Shigeo; Ando, Ryoichi (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous approaches focus on Smoothed Particle Hydrodynamics (SPH), Material Point Method (MPM) or tetrahedral Finite Element ...
    • EUROGRAPHICS 2020: CGF 39-2 Frontmatter 

      Assarsson, Ulf; Panozzo, Daniele (The Eurographics Association and John Wiley & Sons Ltd., 2020)
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    • A Cross‐Dimension Annotations Method for 3D Structural Facial Landmark Extraction 

      Gong, Xun; Chen, Ping; Zhang, Zhemin; Chen, Ke; Xiang, Yue; Li, Xin (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Recent methods for 2D facial landmark localization perform well on close‐to‐frontal faces, but 2D landmarks are insufficient to represent 3D structure of a facial shape. For applications that require better accuracy, such ...
    • Simulating the Evolution of Ancient Fortified Cities 

      Mas, Albert; Martin, Ignacio; Patow, Gustavo (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Ancient cities and castles are ubiquitous cultural heritage structures all over Europe, and countless digital creations (e.g. movies and games) use them for storytelling. However, they got little or no attention in the ...
    • Multi‐Segment Foot for Human Modelling and Simulation 

      Park, Hwangpil; Yu, Ri; Lee, Jehee (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and ...
    • Compressed Neighbour Lists for SPH 

      Band, Stefan; Gissler, Christoph; Teschner, Matthias (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose a novel compression scheme to store neighbour lists for iterative solvers that employ Smoothed Particle Hydrodynamics (SPH). The compression scheme is inspired by Stream VByte, but uses a non‐linear mapping from ...
    • Synthesizing Character Animation with Smoothly Decomposed Motion Layers 

      Eom, Haegwang; Choi, Byungkuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo; Noh, Junyong (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The processing of captured motion is an essential task for undertaking the synthesis of high‐quality character animation. The motion decomposition techniques investigated in prior work extract meaningful motion primitives ...
    • A Survey of Visual Analytics for Public Health 

      Preim, Bernhard; Lawonn, Kai (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We describe visual analytics solutions aiming to support public health professionals, and thus, preventive measures. Prevention aims at advocating behaviour and policy changes likely to improve human health. Public health ...
    • Making Parameter Dependencies of Time‐Series Segmentation Visually Understandable 

      Eichner, Christian; Schumann, Heidrun; Tominski, Christian (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This work presents an approach to support the visual analysis of parameter dependencies of time‐series segmentation. The goal is to help analysts understand which parameters have high influence and which segmentation ...
    • RAS: A Data‐Driven Rigidity‐Aware Skinning Model For 3D Facial Animation 

      Liu, S‐L.; Liu, Y.; Dong, L‐F.; Tong, X. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a novel data‐driven skinning model—rigidity‐aware skinning (RAS) model, for simulating both active and passive 3D facial animation of different identities in real time. Our model builds upon a linear blend ...
    • Reducing Affective Responses to Surgical Images and Videos Through Stylization 

      Besançon, Lonni; Semmo, Amir; Biau, David; Frachet, Bruno; Pineau, Virginie; Sariali, El Hadi; Soubeyrand, Marc; Taouachi, Rabah; Isenberg, Tobias; Dragicevic, Pierre (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present the first empirical study on using colour manipulation and stylization to make surgery images/videos more palatable. While aversion to such material is natural, it limits many people's ability to satisfy their ...
    • On Demand Solid Texture Synthesis Using Deep 3D Networks 

      Gutierrez, J.; Rabin, J.; Galerne, B.; Hurtut, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high‐quality three‐dimensional (3D) data at interactive rates. Based on ...