Now showing items 1-20 of 297

    • 2019_editorial_v2 

      Hauser, Helwig; Benes, Bedrich (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
    • Accelerating Distributed Graphical Fluid Simulations with Micro‐partitioning 

      Qu, Hang; Mashayekhi, Omid; Shah, Chinmayee; Levis, Philip (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Graphical fluid simulations are CPU‐bound. Parallelizing simulations on hundreds of cores in the computing cloud would make them faster, but requires evenly balancing load across nodes. Good load balancing depends on manual ...
    • Accelerating Liquid Simulation With an Improved Data‐Driven Method 

      Gao, Yang; Zhang, Quancheng; Li, Shuai; Hao, Aimin; Qin, Hong (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In physics‐based liquid simulation for graphics applications, pressure projection consumes a significant amount of computational time and is frequently the bottleneck of the computational efficiency. How to rapidly apply ...
    • Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration 

      Wen, Quan; Bradley, Derek; Beeler, Thabo; Park, Seonwook; Hilliges, Otmar; Yong, Jun-Hai; Xu, Feng (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, ...
    • Adaptive Block Coordinate Descent for Distortion Optimization 

      Naitsat, Alexander; Zhu, Yufeng; Zeevi, Yehoshua Y. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a new algorithm for optimizing geometric energies and computing positively oriented simplicial mappings. Our major improvements over the state‐of‐the‐art are: (i) introduction of new energies for repairing ...
    • An Adaptive BRDF Fitting Metric 

      Bieron, James; Peers, Pieter (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a novel image-driven fitting strategy for isotropic BRDFs. Whereas existing BRDF fitting methods minimize a cost function directly on the error between the fitted analytical BRDF and the measured isotropic BRDF ...
    • Adaptive Matrix Completion for Fast Visibility Computations with Many Lights Rendering 

      Wang, Sunrise; Holzschuch, Nicolas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Several fast global illumination algorithms rely on the Virtual Point Lights framework. This framework separates illumination into two steps: first, propagate radiance in the scene and store it in virtual lights, then ...
    • Adjustable Constrained Soft-Tissue Dynamics 

      Wang, Bohan; Zheng, Mianlun; Barbic, Jernej (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Physically based simulation is often combined with geometric mesh animation to add realistic soft-body dynamics to virtual characters. This is commonly done using constraint-based simulation whereby a soft-tissue simulation ...
    • ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills 

      Xie, Zhaoming; Ling, Hung Yu; Kim, Nam Hee; Panne, Michiel van de (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is ...
    • Analysis of Schedule and Layout Tuning for Sparse Matrices With Compound Entries on GPUs 

      Mueller‐Roemer, J. S.; Stork, A.; Fellner, D. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Large sparse matrices with compound entries, i.e. complex and quaternionic matrices as well as matrices with dense blocks, are a core component of many algorithms in geometry processing, physically based animation and other ...
    • Anderson Acceleration for Nonconvex ADMM Based on Douglas-Rachford Splitting 

      Ouyang, Wenqing; Peng, Yue; Yao, Yuxin; Zhang, Juyong; Deng, Bailin (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The alternating direction multiplier method (ADMM) is widely used in computer graphics for solving optimization problems that can be nonsmooth and nonconvex. It converges quickly to an approximate solution, but can take a ...
    • Approximating Isosurfaces by Guaranteed-quality Triangular Meshes 

      Hass, Joel; Trnkova, Maria (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We describe a new method for approximating an implicit surface F by a piecewise-flat triangulated surface whose triangles are as close as possible to equilateral. The main advantage is improved mesh quality which is ...
    • Asynchronous Eulerian Liquid Simulation 

      Koike, Tatsuya; Morishima, Shigeo; Ando, Ryoichi (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous approaches focus on Smoothed Particle Hydrodynamics (SPH), Material Point Method (MPM) or tetrahedral Finite Element ...
    • Augmenting Node-Link Diagrams with Topographic Attribute Maps 

      Preiner, Reinhold; Schmidt, Johanna; Krösl, Katharina; Schreck, Tobias; Mistelbauer, Gabriel (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a novel visualization technique for graphs that are attributed with scalar data. In many scenarios, these attributes (e.g., birth date in a family network) provide ambient context information for the graph ...
    • Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain 

      Li, Shi; Wang, Rui; Huo, Yuchi; Zheng, Wenting; Hua, Wei; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In this paper, we present a new shader smoothing method to improve the quality and generality of band-limiting shader programs. Previous work [YB18] treats intermediate values in the program as random variables, and utilizes ...
    • Automatic Design of Cable‐Tensioned Glass Shells 

      Laccone, Francesco; Malomo, Luigi; Froli, Maurizio; Cignoni, Paolo; Pietroni, Nico (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose an optimization algorithm for the design of post‐tensioned architectural shell structures, composed of triangular glass panels, in which glass has a load‐bearing function. Due to its brittle nature, glass can ...
    • A Bayesian Inference Framework for Procedural Material Parameter Estimation 

      Guo, Yu; Hasan, Milos; Yan, Lingqi; Zhao, Shuang (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Procedural material models have been gaining traction in many applications thanks to their flexibility, compactness, and easy editability. We explore the inverse rendering problem of procedural material parameter estimation ...
    • A Bending Model for Nodal Discretizations of Yarn-Level Cloth 

      Pizana, José María; Rodríguez, Alejandro; Cirio, Gabriel; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      To deploy yarn-level cloth simulations in production environments, it is paramount to design very efficient implementations, which mitigate the cost of the extremely high resolution. To this end, nodal discretizations ...
    • Binary Ostensibly-Implicit Trees for Fast Collision Detection 

      Chitalu, Floyd M.; Dubach, Christophe; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees ...
    • Bombalytics: Visualization of Competition and Collaboration Strategies of Players in a Bomb Laying Game 

      Agarwal, Shivam; Wallner, Günter; Beck, Fabian (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Competition and collaboration form complex interaction patterns between the agents and objects involved. Only by understanding these interaction patterns, we can reveal the strategies the participating parties applied. In ...