Now showing items 221-240 of 297

    • Stratified Markov Chain Monte Carlo Light Transport 

      Gruson, Adrien; West, Rex; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Markov chain Monte Carlo (MCMC) sampling is a powerful approach to generate samples from an arbitrary distribution. The application to light transport simulation allows us to efficiently handle complex light transport such ...
    • Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU 

      Mlakar, Daniel; Winter, Martin; Stadlbauer, Pascal; Seidel, Hans-Peter; Steinberger, Markus; Zayer, Rhaleb (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Subdivision surfaces have become an invaluable asset in production environments. While progress over the last years has allowed the use of graphics hardware to meet performance demands during animation and rendering, ...
    • Fast and Robust QEF Minimization using Probabilistic Quadrics 

      Trettner, Philip; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Error quadrics are a fundamental and powerful building block in many geometry processing algorithms. However, finding the minimizer of a given quadric is in many cases not robust and requires a singular value decomposition ...
    • Spectral Mesh Simplification 

      Lescoat, Thibault; Liu, Hsueh-Ti Derek; Thiery, Jean-Marc; Jacobson, Alec; Boubekeur, Tamy; Ovsjanikov, Maks (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The spectrum of the Laplace-Beltrami operator is instrumental for a number of geometric modeling applications, from processing to analysis. Recently, multiple methods were developed to retrieve an approximation of a shape ...
    • Polygon Laplacian Made Simple 

      Bunge, Astrid; Herholz, Philipp; Kazhdan, Misha; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The discrete Laplace-Beltrami operator for surface meshes is a fundamental building block for many (if not most) geometry processing algorithms. While Laplacians on triangle meshes have been researched intensively, yielding ...
    • Illumination-Guided Furniture Layout Optimization 

      Vitsas, Nick; Papaioannou, Georgios; Gkaravelis, Anastasios; Vasilakis, Andreas-Alexandros (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Lighting plays a very important role in interior design. However, in the specific problem of furniture layout recommendation, illumination has been either neglected or addressed with empirical or very simplified solutions. ...
    • Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing 

      Stadlbauer, Pascal; Mlakar, Daniel; Seidel, Hans-Peter; Steinberger, Markus; Zayer, Rhaleb (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The rich and evocative patterns of natural tessellations endow them with an unmistakable artistic appeal and structural properties which are echoed across design, production, and manufacturing. Unfortunately, interactive ...
    • Invertible Paradoxic Loop Structures for Transformable Design 

      Li, Zijia; Nawratil, Georg; Rist, Florian; Hensel, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present an interactive tool compatible with existing software (Rhino/Grasshopper) to design ring structures with a paradoxic mobility, which are self-collision-free over the complete motion cycle. Our computational ...
    • Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems 

      Fratarcangeli, Marco; Bradley, Derek; Gruber, Aurel; Zoss, Gaspard; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Many problems in computer graphics and vision can be formulated as a nonlinear least squares optimization problem, for which numerous off-the-shelf solvers are readily available. Depending on the structure of the problem, ...
    • Facial Expression Synthesis using a Global-Local Multilinear Framework 

      Wang, Mengjiao; Bradley, Derek; Zafeiriou, Stefanos; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a practical method to synthesize plausible 3D facial expressions for a particular target subject. The ability to synthesize an entire facial rig from a single neutral expression has a large range of applications ...
    • Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer 

      Carrigan, Emma; Zell, Eduard; Guiard, Cedric; McDonnell, Rachel (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      To simplify and accelerate the creation of blendshape rigs, using a template rig is a common procedure, especially during the creation of digital doubles. Blendshape transfer methods facilitate copy and paste functionality ...
    • Locally Supported Tangential Vector, n-Vector, and Tensor Fields 

      Nasikun, Ahmad; Brandt, Christopher; Hildebrandt, Klaus (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce a construction of subspaces of the spaces of tangential vector, n-vector, and tensor fields on surfaces. The resulting subspaces can be used as the basis of fast approximation algorithms for design and processing ...
    • Greedy Cut Construction for Parameterizations 

      Zhu, Tianyu; Ye, Chunyang; Chai, Shuangming; Fu, Xiao-Ming (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a novel method to construct short cuts for parameterizations with low isometric distortion. The algorithm contains two steps: (i) detect feature points, where the distortion is usually concentrated; and (ii) ...
    • Combinatorial Construction of Seamless Parameter Domains 

      Zhou, Jiaran; Tu, Changhe; Zorin, Denis; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The problem of seamless parametrization of surfaces is of interest in the context of structured quadrilateral mesh generation and spline-based surface approximation. It has been tackled by a variety of approaches, commonly ...
    • Unified Neural Encoding of BTFs 

      Rainer, Gilles; Ghosh, Abhijeet; Jakob, Wenzel; Weyrich, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Realistic rendering using discrete reflectance measurements is challenging, because arbitrary directions on the light and view hemispheres are queried at render time, incurring large memory requirements and the need for ...
    • DeepBRDF: A Deep Representation for Manipulating Measured BRDF 

      Hu, Bingyang; Guo, Jie; Chen, Yanjun; Li, Mengtian; Guo, Yanwen (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Effective compression of densely sampled BRDF measurements is critical for many graphical or vision applications. In this paper, we present DeepBRDF, a deep-learning-based representation that can significantly reduce the ...
    • Neural Temporal Adaptive Sampling and Denoising 

      Hasselgren, Jon; Munkberg, Jacob; Salvi, Marco; Patney, Anjul; Lefohn, Aaron (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image sequences generated with few samples per-pixel often yield temporally unstable results and loss of high-frequency details. We present ...
    • Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination 

      Currius, Roc Ramon; Dolonius, Dan; Assarsson, Ulf; Sintorn, Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high-quality ...
    • UV-free Texturing using Sparse Voxel DAGs 

      Dolonius, Dan; Sintorn, Erik; Assarsson, Ulf (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      An application may have to load an unknown 3D model and, for enhanced realistic rendering, precompute values over the surface domain, such as light maps, ambient occlusion, or other global-illumination parameters. High-quality ...
    • Interactively Modifying Compressed Sparse Voxel Representations 

      Careil, Victor; Billeter, Markus; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Voxels are a popular choice to encode complex geometry. Their regularity makes updates easy and enables random retrieval of values. The main limitation lies in the poor scaling with respect to resolution. Sparse voxel DAGs ...