Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
Date
2020Metadata
Show full item recordAbstract
We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high-quality reconstruction of these light fields in a manner that can be used to render the surfaces with precomputed global illumination in real-time with very low cost both in memory and performance. We also extend this concept to represent the illumination-weighted environment visibility, allowing for high-quality reflections of the distant environment with both surface-material properties and visibility taken into account. We treat obtaining the Spherical Gaussians as an optimization problem for which we train a Convolutional Neural Network to produce appropriate values for each of the Spherical Gaussians' parameters. We define this CNN in such a way that the produced parameters can be interpolated between adjacent local light fields while keeping the illumination in the intermediate points coherent
BibTeX
@article {10.1111:cgf.13918,
journal = {Computer Graphics Forum},
title = {{Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination}},
author = {Currius, Roc Ramon and Dolonius, Dan and Assarsson, Ulf and Sintorn, Erik},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13918}
}
journal = {Computer Graphics Forum},
title = {{Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination}},
author = {Currius, Roc Ramon and Dolonius, Dan and Assarsson, Ulf and Sintorn, Erik},
year = {2020},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.13918}
}