Browsing EG2019 by Issue Date
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EUROGRAPHICS 2019: Posters Frontmatter
(Eurographics Association, 2019) -
One-step Compact Skeletonization
(The Eurographics Association, 2019)Computing a skeleton for a discretized boundary typically produces a noisy output, with a skeletal branch produced for each boundary pixel. A simplification step often follows to reduce these noisy branches. As a result, ... -
Asteroid Escape: A Serious Game to Foster Teamwork Abilities
(The Eurographics Association, 2019)Teamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that ... -
3D Mesh Description Using ''Subdivided Shape-Curvature-Graphs''
(The Eurographics Association, 2019)This paper presents a shape descriptor for 3D meshes using a graph to represent a polyhedral mesh which is then used to extract patterns from the shape. The use of Subdivided Shape-Curvature-Graphs makes it possible to not ... -
Cytosplore: Interactive Visual Single-Cell Profiling of the Immune System
(The Eurographics Association, 2019)Recent advances in single-cell acquisition technology have led to a shift towards single-cell analysis in many fields of biology. In immunology, detailed knowledge of the cellular composition is of interest, as it can be ... -
Planar Abstraction and Inverse Rendering of 3D Indoor Environment
(The Eurographics Association, 2019)A large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually ... -
Mapping Creative Coding Courses: Toward Bespoke Programming Curricula in Graphic Design Education
(The Eurographics Association, 2019)This paper presents a study of 30 syllabi gathered from introductory Creative Coding programming courses. A selection of the results concerning the courses' structure and content is presented and discussed. The majority ... -
Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids
(The Eurographics Association, 2019)Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves ... -
Multi-Scale Point Cloud Analysis
(The Eurographics Association, 2019)Surfaces sampled with point clouds often exhibit multi-scale properties due to the high variation between their feature size. Traditional shape analysis techniques usually rely on geometric descriptors able to characterize ... -
A Parser-based Tool to Assist Instructors in Grading Computer Graphics Assignments
(The Eurographics Association, 2019)Although online e-learning environments are increasingly used in university courses, manual assessment still dominates the way students are graded. Interactive judges providing a pass/fail verdict based on test sets are ... -
Towards the Fitting of Parametric 2D Sketches and 3D CAD Models to Point Clouds of Digitized Assemblies for Reverse Engineering
(The Eurographics Association, 2019)Following commonly used reverse engineering techniques, it is very difficult to reconstruct editable CAD parts or assemblies that can later be used and modified in the Product Development Process (PDP). Traditional methods ... -
The Effects of Adaptive Synchronization on Performance and Experience in Gameplay
(The Eurographics Association, 2019)As graphics (GPU) hardware has improved, fixed refresh rate displays became a significant throttle on graphics performance. GPU and display manufacturers therefore introduced adaptive synchronization (Async), which allows ... -
Visual Analytics for Epidemiology
(The Eurographics Association, 2019)We present visual analytics methods to analyze epidemiologic cohort studies. We consider the automatic identification of strong correlations and of subgroups that deviate from the global mean with respect to their risk for ... -
Image Recoloring Based on Object Color Distributions
(The Eurographics Association, 2019)We present a method to perform automatic image recoloring based on the distribution of colors associated with objects present in an image. For example, when recoloring an image containing a sky object, our method incorporates ... -
D.A.V.E: A Prototype for Automatic Environment Decoration
(The Eurographics Association, 2019)To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk ... -
Model-based Visualization for Medical Education and Training
(The Eurographics Association, 2019)Anatomy, or the study of the structure of the human body, is an essential component of medical education. Certain parts of human anatomy are considered to be more complex to understand than others, due to a multitude of ... -
libigl: Prototyping Geometry Processing Research in C++
(The Eurographics Association, 2019)Modern geometry processing algorithms depend on an ever-growing toolbox of fundamental sub-routines and data structures. Prototyping from scratch requires much time building basic tools rather than focusing on the novel ... -
A Survey on Gradient-Domain Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ... -
Analysis of Sample Correlations for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and ... -
GPU Smoke Simulation on Compressed DCT Space
(The Eurographics Association, 2019)This paper presents a novel GPU-based algorithm for smoke animation. Our primary contribution is the use of Discrete Cosine Transform (DCT) compressed space for efficient simulation. We show that our method runs an order ...