D.A.V.E: A Prototype for Automatic Environment Decoration
Abstract
To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk Maya to aid environment decoration, allowing artists to focus on the more important elements of the worlds they create.
BibTeX
@inproceedings {10.2312:egp.20191052,
booktitle = {Eurographics 2019 - Posters},
editor = {Fusiello, Andrea and Bimber, Oliver},
title = {{D.A.V.E: A Prototype for Automatic Environment Decoration}},
author = {Glover, Callum James and Anderson, Eike Falk},
year = {2019},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20191052}
}
booktitle = {Eurographics 2019 - Posters},
editor = {Fusiello, Andrea and Bimber, Oliver},
title = {{D.A.V.E: A Prototype for Automatic Environment Decoration}},
author = {Glover, Callum James and Anderson, Eike Falk},
year = {2019},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20191052}
}