Now showing items 21-40 of 57

    • State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications 

      Zollhöfer, Michael; Thies, Justus; Garrido, Pablo; Bradley, Derek; Beeler, Thabo; Pérez, Patrick; Stamminger, Marc; Nießner, Matthias; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input. Over the past years rapid ...
    • Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks 

      Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2018)
      The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
    • Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion 

      Byun, JungHyun; Chae, SeungHo; Han, TackDon (The Eurographics Association, 2018)
      A pan-tilt camera system has been adopted by a variety of fields since it can cover a wide range of region compared to a single fixated camera setup. Yet many studies rely on factory-assembled and calibrated platforms and ...
    • A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation 

      Carrigan, Emma; Hoyet, Ludovic; McDonnell, Rachel; Avril, Quentin (The Eurographics Association, 2018)
      Our work is a perceptual study into the effects of training poses on the Example-Based Facial Rigging (EBFR) method. We analyse the output of EBFR given a set of training poses to see how well the results reproduced our ...
    • Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality 

      Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano (The Eurographics Association, 2018)
      When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been proposed in the scientific literature or as commercial products. However, the best choice for a specific application is ...
    • Iterative Carving for Self-supporting 3D Printed Cavities 

      Hornus, Samuel; Lefebvre, Sylvain (The Eurographics Association, 2018)
      Additive manufacturing technologies fabricate objects layer by layer, adding material on top of already solidified layers. A key challenge is to ensure that there is always material below, for otherwise added material ...
    • A Comparison of GPU Tessellation Strategies for Multisided Patches 

      Hettinga, Gerben Jan; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
      We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different ...
    • Smooth Blended Subdivision Shading 

      Bakker, Jelle; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
      The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...
    • Expressive Curve Editing with the Sigma Lognormal Model 

      Berio, Daniel; Leymarie, Frederic Fol; Plamondon, Réjean (The Eurographics Association, 2018)
      We describe a practical application of the Sigma Lognormal model of handwriting movements for computer graphics applications that require the interactive or procedural definition of artistic or calligraphic traces. The ...
    • Accelerating Sphere Tracing 

      Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2018)
      This paper presents two performance improvements on sphere tracing. First, a sphere tracing variant designed to take optimal step sizes near planar surfaces is proposed. We demonstrate how relaxation is used to make this ...
    • Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches 

      Schedl, David C.; Bimber, Oliver (The Eurographics Association, 2018)
      Optimized sampling masks that reduce the complexity of camera arrays while preserving the quality of light fields captured at high directional sampling resolution are presented. We propose a new quality metric that is based ...
    • Halftone Pattern: A New Steganographic Approach 

      Cruz, Leandro; Patrão, Bruno; Gonçalves, Nuno (The Eurographics Association, 2018)
      In general, an image is worth a thousand words, but sometimes, words are the most efficient tool to communicate some information. Thereupon, in this work, we will present an approach for combining the visual appeal of ...
    • Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators 

      Bouchiba, Hassan; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2018)
      We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal ...
    • Kinder-Gator: The UF Kinect Database of Child and Adult Motion 

      Aloba, Aishat; Flores, Gianne; Woodward, Julia; Shaw, Alex; Castonguay, Amanda; Cuba, Isabella; Dong, Yuzhu; Jain, Eakta; Anthony, Lisa (The Eurographics Association, 2018)
      Research has suggested that children's whole-body motions are different from those of adults. However, research on children's motions, and how these motions differ from those of adults, is limited. One possible reason for ...
    • Rigid Body Joints in Real-Time Unified Particle Physics 

      Lovrovic, Bojan; Mihajlovic, Zeljka (The Eurographics Association, 2018)
      In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
    • Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator 

      Lee, Sangbin; Ryu, Donghan; Ko, Hyeong-Seok (The Eurographics Association, 2018)
      When trying to make the conjugate gradient (CG) method exploit GPU technology, this paper notes that the communication between CPU and GPU to transfer the residual value and waiting for the CPU's decision whether to continue ...
    • Time-Reversed Art Directable Smoke Simulation 

      Oborn, Jeremy; Flynn, Sean; Egbert, Parris; Holladay, Seth (The Eurographics Association, 2018)
      Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid ...
    • EUROGRAPHICS 2018: Short Papers Frontmatter 

      Diamanti, Olga; Vaxman, Amir (Eurographics Association, 2018)
    • From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense 

      Harvey, Joshua S.; Siviour, Clive R.; Smithson, Hannah E. (The Eurographics Association, 2018)
      Physical colors, defined as unique combinations of photon populations whose wavelengths lie in the visible range, occupy an infinite-dimensional real Hilbert space. Any number of photon populations from the continuous ...
    • A Multifragment Renderer for Material Aging Visualization 

      Adamopoulos, Georgios; Moutafidou, Anastasia; Drosou, Anastasios; Tzovaras, Dimitrios; Fudos, Ioannis (The Eurographics Association, 2018)
      People involved in curatorial work and in preservation/conservation tasks need to understand exactly the nature of aging and to prevent it with minimal preservation work. In this scenario, it is of extreme importance to ...