Now showing items 1-20 of 57

    • Accelerating Sphere Tracing 

      Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2018)
      This paper presents two performance improvements on sphere tracing. First, a sphere tracing variant designed to take optimal step sizes near planar surfaces is proposed. We demonstrate how relaxation is used to make this ...
    • Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion 

      Byun, JungHyun; Chae, SeungHo; Han, TackDon (The Eurographics Association, 2018)
      A pan-tilt camera system has been adopted by a variety of fields since it can cover a wide range of region compared to a single fixated camera setup. Yet many studies rely on factory-assembled and calibrated platforms and ...
    • Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality 

      Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano (The Eurographics Association, 2018)
      When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been proposed in the scientific literature or as commercial products. However, the best choice for a specific application is ...
    • Audio-driven Emotional Speech Animation 

      Charalambous, Constantinos; Yumak, Zerrin; Stappen, A. Frank van der (The Eurographics Association, 2018)
      We propose a procedural audio-driven speech animation method that takes into account emotional variations in speech. Given any audio with its corresponding speech transcript, the method generates speech animation for any ...
    • Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture 

      Xu, Zongyi; Zhang, Qianni (The Eurographics Association, 2018)
      Current virtual clothing design applications mainly use predefined virtual avatars which are created by professionals. The models are unrealistic as they lack the personalised body shapes and the simulation of human body ...
    • A Comparison of GPU Tessellation Strategies for Multisided Patches 

      Hettinga, Gerben Jan; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
      We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different ...
    • Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks 

      Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2018)
      The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
    • A Creative First Assignment in the Modern Graphics Pipeline 

      Fourquet, Elodie; Pentecost, Lillian (The Eurographics Association, 2018)
      This paper describes a first assignment in an Introduction to Computer Graphics course taken by undergraduate students at a liberal arts college. The assignment marries the technical challenges found at the lowest level ...
    • Deep Learning for Graphics 

      Mitra, Niloy J.; Ritschel, Tobias; Kokkinos, Iasonas; Guerrero, Paul; Kim, Vladimir; Rematas, Konstantinos; Yumer, Ersin (The Eurographics Association, 2018)
      In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, ...
    • A Drink in Mars: an Approach to Distributed Reality 

      Perez, Pablo; Gonzalez-Sosa, Ester; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
      We have developed A Drink in Mars application as a proof of concept of Distributed Reality, a particularisation of Mixed Reality which combines a reality transmitted from a remote place (e.g. live immersive video stream ...
    • EUROGRAPHICS 2018: CGF 37-2 STARs Frontmatter 

      Hildebrandt, Klaus; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
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    • EUROGRAPHICS 2018: Education Papers Frontmatter 

      Post, Frits; Žára, Jirí (Eurographics Association, 2018)
    • EUROGRAPHICS 2018: Posters Frontmatter 

      Jain, Eakta; Kosinka, Jirí (Eurographics Association, 2018)
    • EUROGRAPHICS 2018: Short Papers Frontmatter 

      Diamanti, Olga; Vaxman, Amir (Eurographics Association, 2018)
    • EUROGRAPHICS 2018: Tutorials Frontmatter 

      Ritschel, Tobias; Telea, Alexandru (Eurographics Association, 2018)
    • Exemplar Based Filtering of 2.5D Meshes of Faces 

      Dihl, Leandro; Cruz, Leandro; Gonçalves, Nuno (The Eurographics Association, 2018)
      In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ...
    • Expressive Curve Editing with the Sigma Lognormal Model 

      Berio, Daniel; Leymarie, Frederic Fol; Plamondon, Réjean (The Eurographics Association, 2018)
      We describe a practical application of the Sigma Lognormal model of handwriting movements for computer graphics applications that require the interactive or procedural definition of artistic or calligraphic traces. The ...
    • From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense 

      Harvey, Joshua S.; Siviour, Clive R.; Smithson, Hannah E. (The Eurographics Association, 2018)
      Physical colors, defined as unique combinations of photon populations whose wavelengths lie in the visible range, occupy an infinite-dimensional real Hilbert space. Any number of photon populations from the continuous ...
    • Functionality Representations and Applications for Shape Analysis 

      Hu, Ruizhen; Savva, Manolis; Kaick, Oliver van (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling tools. Given that the majority of ...
    • GL-Socket: A CG Plugin-based Framework for Teaching and Assessment 

      Andujar, Carlos; Chica, Antonio; Fairén, Marta; Vinacua, Alvar (The Eurographics Association, 2018)
      In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...