Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
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Date
2018Author
Bouchiba, Hassan
Deschaud, Jean-Emmanuel
Goulette, François
Metadata
Show full item recordAbstract
We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
BibTeX
@inproceedings {10.2312:egs.20181036,
booktitle = {EG 2018 - Short Papers},
editor = {Diamanti, Olga and Vaxman, Amir},
title = {{Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators}},
author = {Bouchiba, Hassan and Deschaud, Jean-Emmanuel and Goulette, François},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20181036}
}
booktitle = {EG 2018 - Short Papers},
editor = {Diamanti, Olga and Vaxman, Amir},
title = {{Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators}},
author = {Bouchiba, Hassan and Deschaud, Jean-Emmanuel and Goulette, François},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20181036}
}