Smooth Blended Subdivision Shading
Abstract
The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting subdivided normal field directly, or blending it with the normal field of the limit surface, renderings of higher visual smoothness can be obtained. In this work we propose a different and more versatile approach to blend the two normal fields, yielding not only better results, but also a proof that our blended normal field is C1.
BibTeX
@inproceedings {10.2312:egs.20181039,
booktitle = {EG 2018 - Short Papers},
editor = {Diamanti, Olga and Vaxman, Amir},
title = {{Smooth Blended Subdivision Shading}},
author = {Bakker, Jelle and Barendrecht, Pieter J. and Kosinka, Jiri},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20181039}
}
booktitle = {EG 2018 - Short Papers},
editor = {Diamanti, Olga and Vaxman, Amir},
title = {{Smooth Blended Subdivision Shading}},
author = {Bakker, Jelle and Barendrecht, Pieter J. and Kosinka, Jiri},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.20181039}
}