SCA 17: Posters
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Los Angeles, California | July 2017
Full Papers
Poster Abstracts
Attachment-Based Character Deformation
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paper ] [meta data
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Automated Regression Tests for Character Animation Systems
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paper ] [meta data
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Comparing Traditional Key Frame and Hybrid Animation
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paper ] [meta data
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Coordinating Full-Body Interactions with the Environment
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paper ] [meta data
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Cubification and Animation of Artistic Shapes
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paper ] [meta data
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Human Grasping Interaction Capture and Analysis
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paper ] [meta data
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Marionette Show Using Quadrotors
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paper ] [meta data
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Motion Retargeting to Preserve Spatial Relationship between Skinned Characters
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paper ] [meta data
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Online Compression of Rigid Body Simulations using Physics-Inspired Interpolation
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paper ] [meta data
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Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation
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paper ] [meta data
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Regression-Based Locating Landmark on Dynamic Humans
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paper ] [meta data
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Sketch-Based 3D Hair Posing by Contour Drawings
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paper ] [meta data
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The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through
Squash and Stretch
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paper ] [meta data
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Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs
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paper ] [meta data
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Volumetric Muscle Controller
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paper ] [meta data
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Recent Submissions
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Volumetric Muscle Controller
(ACM, 2017)We describe a controller with a fully integrated musculoskeletal model actuated by more than a hundred muscles. Inspired by a QP-based control algorithm, we improved the algorithm to control the volumetric muscles directly. ... -
Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs
(ACM, 2017)We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ... -
Sketch-Based 3D Hair Posing by Contour Drawings
(ACM, 2017)We propose a sketch-based method for posing a three-dimensional (3D) hair model that enables artists to create attractive hairstyles more easily and intuitively. The system takes partial contour drawings of a preferred ... -
The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
(ACM, 2017)This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ... -
Regression-Based Locating Landmark on Dynamic Humans
(ACM, 2017)We present a novel framework that consists of two-level regressors for finding correlations between human shapes and landmark positions in both body part and holistic scales. To this end, we first develop pose invariant ... -
Online Compression of Rigid Body Simulations using Physics-Inspired Interpolation
(ACM, 2017)Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ... -
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation
(ACM, 2017)Exploiting the e ciency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed ... -
Motion Retargeting to Preserve Spatial Relationship between Skinned Characters
(ACM, 2017)Applying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, ... -
Human Grasping Interaction Capture and Analysis
(ACM, 2017)We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ... -
Marionette Show Using Quadrotors
(ACM, 2017)A marionett?e show is a play with the puppet controlled from above using wires by human. One ends of the wires are connected on di?erent joints of the marione?e, and the other ends are tied on a control stick. ?e marione?ist ... -
Comparing Traditional Key Frame and Hybrid Animation
(ACM, 2017)In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ... -
Coordinating Full-Body Interactions with the Environment
(ACM, 2017)We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking ... -
Cubification and Animation of Artistic Shapes
(ACM, 2017)This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ... -
Attachment-Based Character Deformation
(ACM, 2017)While advancements have made it easier to work with digital characters, it remains difficult to author animations that display the free and highly expressive shape change that characterize hand-drawn animation.We present ... -
Automated Regression Tests for Character Animation Systems
(ACM, 2017)We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...