The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
Abstract
This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing animation system, Maya. The Stretch- Engine is a three-part system where the first is a bipedal-humanoid rig with controls necessary for animation and the ability to SS its limbs. The second is a set of rules determined from studying Looney Tunes animation to create a range of SS. The third is a user interface that allows users to control changes in SS using 3D curves created within the Maya interface.
BibTeX
@inproceedings {10.1145:3099564.3106639,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Bernhard Thomaszewski and KangKang Yin and Rahul Narain},
title = {{The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch}},
author = {Ibrahim, Zaid H.},
year = {2017},
publisher = {ACM},
ISBN = {978-1-4503-5091-4},
DOI = {10.1145/3099564.3106639}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Bernhard Thomaszewski and KangKang Yin and Rahul Narain},
title = {{The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch}},
author = {Ibrahim, Zaid H.},
year = {2017},
publisher = {ACM},
ISBN = {978-1-4503-5091-4},
DOI = {10.1145/3099564.3106639}
}
URI
http://dx.doi.org/10.1145/3099564.3106639https://diglib.eg.org:443/handle/10.1145/3099564-3106639