Cubification and Animation of Artistic Shapes
Abstract
This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D spacetime to 3D space.We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.
BibTeX
@inproceedings {10.1145:3099564.3108162,
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Bernhard Thomaszewski and KangKang Yin and Rahul Narain},
title = {{Cubification and Animation of Artistic Shapes}},
author = {Corker-Marin, Quentin and Adzhiev, Valery and Pasko, Alexander},
year = {2017},
publisher = {ACM},
ISBN = {978-1-4503-5091-4},
DOI = {10.1145/3099564.3108162}
}
booktitle = {Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters},
editor = {Bernhard Thomaszewski and KangKang Yin and Rahul Narain},
title = {{Cubification and Animation of Artistic Shapes}},
author = {Corker-Marin, Quentin and Adzhiev, Valery and Pasko, Alexander},
year = {2017},
publisher = {ACM},
ISBN = {978-1-4503-5091-4},
DOI = {10.1145/3099564.3108162}
}
URI
http://dx.doi.org/10.1145/3099564.3108162https://diglib.eg.org:443/handle/10.1145/3099564-3108162