ICAT-EGVE2017 - Posters and Demos
Browse by
Adelaide, Australia, November 22 – 24, 2017
Posters A
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for
OST-HMDs
[full
paper ] [meta data
]
Social Dining Experience using Mixed Reality for Older Adults
[full
paper ] [meta data
]
A Projection-Based Augmented Reality Setup for Blended Museum Experiences
[full
paper ] [meta data
]
Can Face Swapping Technology Facilitate Mental Imagery Training?
[full
paper ] [meta data
]
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation
Applications
[full
paper ] [meta data
]
An Adaptive AR Tutor For Cabling a Network Topology
[full
paper ] [meta data
]
Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing
Angle
[full
paper ] [meta data
]
Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User
Interfaces in Spatial Augmented Reality
[full
paper ] [meta data
]
Posters B
A Haptic Augmented Virtuality System for Immersive VR Plant Training
[full
paper ] [meta data
]
Holo Worlds Infinite: Procedural Spatial Aware AR Content
[full
paper ] [meta data
]
Selecting Moving Targets in AR using Head Orientation
[full
paper ] [meta data
]
Comparative Evaluation of Sensor Devices for Micro-Gestures
[full
paper ] [meta data
]
3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support
System
[full
paper ] [meta data
]
Tablet Fish Tank Virtual Reality: a Usability Study
[full
paper ] [meta data
]
Tactile Representation of Image in a Plane Actuator
[full
paper ] [meta data
]
3D Model Deformation in VR Using CUBE
[full
paper ] [meta data
]
A Pilot Study of Altering Depth Perception with Projection-Based Illusions
[full
paper ] [meta data
]
Demos
An AR Network Cabling Tutoring System for Wiring a Rack
[full
paper ] [meta data
]
Comparative Evaluation of Sensor Devices for Micro-Gestures
[full
paper ] [meta data
]
Holo Worlds Infinite: Procedural Spatial Aware AR Content
[full
paper ] [meta data
]
Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of
Hand
[full
paper ] [meta data
]
Recent Submissions
-
Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand
(The Eurographics Association, 2017)We propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. Our method constructs a regression model by using the data on hand posture captured by a depth ... -
Comparative Evaluation of Sensor Devices for Micro-Gestures
(The Eurographics Association, 2017)This paper presents a comparative evaluation of two gesture recognition sensors and their ability to detect small, movements known as micro-gestures. In this work we explore the capabilities of these devices by testing if ... -
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ... -
An AR Network Cabling Tutoring System for Wiring a Rack
(The Eurographics Association, 2017)We present a network cabling tutoring system that guides learners through cabling a network topology by overlaying virtual icons and arrows on the ports. The system determines the network state by parsing switch output and ... -
3D Model Deformation in VR Using CUBE
(The Eurographics Association, 2017)We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI ... -
A Pilot Study of Altering Depth Perception with Projection-Based Illusions
(The Eurographics Association, 2017)We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ... -
Tactile Representation of Image in a Plane Actuator
(The Eurographics Association, 2017)Our study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a ... -
Tablet Fish Tank Virtual Reality: a Usability Study
(The Eurographics Association, 2017)In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype. -
Comparative Evaluation of Sensor Devices for Micro-Gestures
(The Eurographics Association, 2017)This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ... -
3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System
(The Eurographics Association, 2017)We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ... -
Selecting Moving Targets in AR using Head Orientation
(The Eurographics Association, 2017)Along with the spread of augmented reality (AR) using head-mounted display or smart glass, attempts have been made to present information by superimposing information on people and things. In general, people are always ... -
Holo Worlds Infinite: Procedural Spatial Aware AR Content
(The Eurographics Association, 2017)We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ... -
Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality
(The Eurographics Association, 2017)This paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spatial ... -
A Haptic Augmented Virtuality System for Immersive VR Plant Training
(The Eurographics Association, 2017)The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ... -
An Adaptive AR Tutor For Cabling a Network Topology
(The Eurographics Association, 2017)We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ... -
Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle
(The Eurographics Association, 2017)Galvanic sight stimulation (GSS) is a lightweight and wide-viewing-angle visual information presentation method. In the GSS method, electrodes are placed on the skin around the eyeball to perform noninvasive electrical ... -
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
(The Eurographics Association, 2017)In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ... -
A Projection-Based Augmented Reality Setup for Blended Museum Experiences
(The Eurographics Association, 2017)Most traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, ... -
Can Face Swapping Technology Facilitate Mental Imagery Training?
(The Eurographics Association, 2017)In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ... -
Social Dining Experience using Mixed Reality for Older Adults
(The Eurographics Association, 2017)This project investigates a novel method of engaging older adults in meaningful mealtime social interactions through the use of Mixed Reality technology. We propose a novel dining system that aims to facilitate interpersonal ...