Holo Worlds Infinite: Procedural Spatial Aware AR Content
Abstract
We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications.
BibTeX
@inproceedings {10.2312:egve.20171383,
booktitle = {ICAT-EGVE 2017 - Posters and Demos},
editor = {Tony Huang and Arindam Dey},
title = {{Holo Worlds Infinite: Procedural Spatial Aware AR Content}},
author = {Lawrence, Louise M. and Hart, Jonathon Derek and Billinghurst, Mark},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-052-9},
DOI = {10.2312/egve.20171383}
}
booktitle = {ICAT-EGVE 2017 - Posters and Demos},
editor = {Tony Huang and Arindam Dey},
title = {{Holo Worlds Infinite: Procedural Spatial Aware AR Content}},
author = {Lawrence, Louise M. and Hart, Jonathon Derek and Billinghurst, Mark},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-052-9},
DOI = {10.2312/egve.20171383}
}