Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
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Date
2017Author
Yoon, Seung-Uk
Lim, Seong-Jae
Hwang, Bon-Woo
Park, Chang-Joon
Choi, Jin Sung
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In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.
BibTeX
@inproceedings {10.2312:egve.20171368,
booktitle = {ICAT-EGVE 2017 - Posters and Demos},
editor = {Tony Huang and Arindam Dey},
title = {{Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications}},
author = {Yoon, Seung-Uk and Lim, Seong-Jae and Hwang, Bon-Woo and Park, Chang-Joon and Choi, Jin Sung},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-052-9},
DOI = {10.2312/egve.20171368}
}
booktitle = {ICAT-EGVE 2017 - Posters and Demos},
editor = {Tony Huang and Arindam Dey},
title = {{Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications}},
author = {Yoon, Seung-Uk and Lim, Seong-Jae and Hwang, Bon-Woo and Park, Chang-Joon and Choi, Jin Sung},
year = {2017},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-052-9},
DOI = {10.2312/egve.20171368}
}