Now showing items 1-20 of 20

    • Reducing Animator Keyframes 

      Holden, Daniel (2017)
      The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number of state of the art machine learning ...
    • Operator Representations in Geometry Processing 

      Azencot, Omri (2017)
      This thesis introduces fundamental equations as well as discrete tools and numerical methods for carrying out various geometrical tasks on three-dimensional surfaces via operators. An example for an operator is the Laplacian ...
    • A Generalized Proceduralization Framework for Urban Models with Applications in Procedural Modeling, Synthesis, and Reconstruction 

      Demir, Ilke (ProQuest Dissertations Publishing, 2017)
      The technological developments in the last century have carried us from a few pixels per screen to infinite worlds. Consecutively, recent bottleneck in graphics industry has been changing from the “means” to the “objects”, ...
    • Face2Face: Real-time Facial Reenactment 

      Thies, Justus (2017)
      In this dissertation we show our advances in the field of 3D reconstruction of human faces using commodity hardware. Beside the reconstruction of the facial geometry and texture, real-time face tracking is demonstrated. The ...
    • Dynamic and Probabilistic Point-Cloud Processing 

      Preiner, Reinhold Dr. (2017)
      In recent years, the scanning of real-world physical objects using 3d acquisition devices has become an everyday task. Such 3d scanners output a set of three-dimensional points, called point cloud, sampling the surface of ...
    • Structure-aware content creation: Detection, retargeting and deformation 

      Wu, Xiaokun (2017-01-20)
      Nowadays, access to digital information has become ubiquitous, while three-dimensional visual representation is becoming indispensable to knowledge understanding and information retrieval. Three-dimensional digitization ...
    • Controllable Shape Synthesis for Digital Fabrication 

      Dumas, Jérémie (Université de Lorraine, 2017-02-03)
      The main goal of this thesis is to propose methods to synthesize shapes in a controllable manner, with the purpose of being fabricated. As 3D printers grow more accessible than ever, modeling software must now take into ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Enhancing Digital Fabrication with Advanced Modeling Techniques 

      Malomo, Luigi (2017-04)
      A few years ago there were only expensive machineries dedicated to rapid prototyping for professionals or industrial application, while nowadays very affordable solutions are on the market and have become useful tools for ...
    • Topological Changes in Simulations of Deformable Objects 

      Paulus, Christoph J (Université de Strasbourg and archives-ouvertes.fr, 2017-04)
      Virtual cutting of deformable objects is at the core of many applications in interactive simulation and especially in computational medicine. The ability to simulate surgical cuts, soft tissue tearing or fractures, is ...
    • The Impact of Virtual Embodiment on Perception, Attitudes, and Behaviour 

      Banakou, Domna (TDX (Tesis Doctorals en Xarxa), 2017-04-26)
      Over the past two decades extensive research in experimental psychology, cognitive neuroscience, and virtual reality has provided evidence for the malleability of our brain's body representation. It has been shown that a ...
    • High dynamic range imaging: problems of video exposure bracketing, luminance calibration and gloss editing 

      Gryaditskaya, Yulia (2017-06-02)
      Two-dimensional, conventional images are gradually losing their hegemony, leaving room for novel formats. Among these, 8 bit images give place to high dynamic range (HDR) image formats, allowing to improve colour gamut and ...
    • High-quality Face Capture, Animation and Editing from Monocular Video 

      Garrido, Pablo (2017-06-26)
      Digitization of virtual faces in movies requires complex capture setups and extensive manual work to produce superb animations and video-realistic editing. This thesis pushes the boundaries of the digitization pipeline by ...
    • Adjoint-Driven Importance Sampling in Light Transport Simulation 

      Vorba, Jiří (Charles University, Prague, 2017-06-26)
      Monte Carlo light transport simulation has recently been adopted by the movie industry as a standard tool for producing photo realistic imagery. As the industry pushes current technologies to the very edge of their ...
    • Geometric Deep Learning for Shape Analysis 

      Boscaini, Davide (Università della Svizzera italiana, 2017-08-16)
      The past decade in computer vision research has witnessed the re-emergence of artificial neural networks (ANN), and in particular convolutional neural net- work (CNN) techniques, allowing to learn powerful feature ...
    • Physics-based Reconstruction and Animation of Humans 

      Ichim, Alexandru Eugen (Ecole Polytechnique Federale de Lausanne, 2017-09-22)
      Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treat- ments. What makes building ...
    • A Microservice Architecture for the Processing of Large Geospatial Data in the Cloud 

      Krämer, Michel (2017-11-07)
      With the growing number of devices that can collect spatiotemporal information, as well as the improving quality of sensors, the geospatial data volume increases con- stantly. Before the raw collected data can be used, ...
    • Smarter screen space shading 

      Nalbach, Oliver (2017-11-10)
      This dissertation introduces a range of new methods to produce images of virtual scenes in a matter of milliseconds. Imposing as few constraints as possible on the set of scenes that can be handled, e.g., regarding geometric ...
    • Efficient Illumination Algorithms for Global Illumination in Interactive and Real-Time Rendering 

      Vardis, Konstantinos (National Archive of PhD Theses, 2017-11-22)
      The synthesis of photorealistic digital imagery has long been considered as one of the most fascinating domains in the field of computer graphics. Its main goal is the generation of visually stunning images, mimicking ...
    • Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging 

      Peters, Christoph (Universitäts- und Landesbibliothek Bonn, 2017-12-06)
      We apply the theory of moments to develop computationally efficient methods for real-time rendering of shadows and reconstruction of transient images from few measurements. Given moments of an unknown probability distribution, ...