EG2006: Recent submissions
Now showing items 41-60 of 71
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EG 2006 Course on Populating Virtual Environments with Crowds
(The Eurographics Association, 2006)Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory. The course is intended for animators, designers, and students in computer science. -
Modern Parallel Coordinates
(The Eurographics Association, 2006)The desire to augment our 3-dimensional perception and the need to understand multivariate problems spawned several multidimensional visualization methodologies. Understanding the underlying geometry of a multivariate ... -
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
(The Eurographics Association, 2006)Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to ... -
Real-Time Volume Graphics
(The Eurographics Association, 2006)This full-day tutorial covers high-quality real-time volume rendering techniques for consumer graphics hardware. In addition to the traditional field of scientific visualization, the interest in applying these techniques ... -
Efficient Sorting and Searching in Rendering Algorithms
(The Eurographics Association, 2006)In the proposed tutorial we would like to highlight the connection between rendering algorithms and sorting and searching as classical problems studied in computer science. We will provide both theoretical and empirical ... -
High Performance Virtual Garment Simulation
(The Eurographics Association, 2006)For virtual characters the simulation of garments is a vital component towards realistic and believable scenarios that range from interactive virtual reality (virtual tailoring and cultural heritage) to realistic synthetic ... -
Inverse Rendering: From Concept to Applications
(The Eurographics Association, 2006)Inverse problems are usually of extreme complexity and are an important research topic for the graphics community due to their wide applicability. Those problems are considered for which the input data is captured from ... -
Real Time Interactive Massive Model Visualization
(The Eurographics Association, 2006)Real-time interaction with complex models has always challenged interactive computer graphics. Such models can easily contain gigabytes of data. This tutorial covers state-of- the-art techniques that remove current memory ... -
Developing Mobile 3D Applications with OpenGL ES and M3G
(The Eurographics Association, 2006)Mobile phones offer exciting new opportunities for graphics application developers. However, they also have significant limitations compared to traditional desktop graphics environments, including absence of dedicated ... -
Geometric Modeling Based on Triangle Meshes
(The Eurographics Association, 2006)In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular triangle meshes developed ... -
Camera Control in Computer Graphics
(The Eurographics Association, 2006)Progress in modeling, animation and rendering means that rich, high fidelity interactive virtual worlds are now commonplace. But as photographers and cinematographers know, achievement of the intended informational and ... -
Segmentation and Shape Extraction of 3D Boundary Meshes
(The Eurographics Association, 2006)In this report we present the state of the art on segmentation, or partitioning techniques used on boundary meshes. Recently, these have become a part of many mesh and object manipulation algorithms in computer graphics. ... -
Interactive Volume Rendering with Ray Tracing
(The Eurographics Association, 2006)Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ... -
Rendering Plasma Phenomena: Applications and Challenges
(The Eurographics Association, 2006)Plasmas are ubiquitous in the Universe. An understanding of plasma phenomena is therefore of importance for almost every area of astrophysics, from stellar atmospheres to star clusters. Plasmas also occur in daily life ... -
Building Expression into Virtual Characters
(The Eurographics Association, 2006)Virtual characters are an important part of many 3D graphical simulations. In entertainment or training applications, virtual characters might be one of the main mechanisms for creating and developing content and scenarios. ... -
Computational Photography
(The Eurographics Association, 2006)Computational photography combines plentiful computing, digital sensors, modern optics, actuators, probes and smart lights to escape the limitations of traditional film cameras and enables novel imaging applications. ... -
Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree
(The Eurographics Association, 2006)This is a qualitative study of teachers conceptions of learning and assessment in a final year undergraduate degree in multimedia design. In particular, the focus is on the assessment process of final year projects and ... -
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology
(The Eurographics Association, 2006)Through 15 years experience with the Certification Test of Computer Graphics by the Computer Graphic Arts Society, we have felt importance of a new style of test, namely simulation test (ST). The goal of ST is to evaluate ...