High Performance Virtual Garment Simulation
Abstract
For virtual characters the simulation of garments is a vital component towards realistic and believable scenarios that range from interactive virtual reality (virtual tailoring and cultural heritage) to realistic synthetic animation (CAD modeling and film production). This course addresses the key techniques involved in the latest state-of-theart in physically based cloth simulation.
BibTeX
@inproceedings {10.2312:egt.20061063,
booktitle = {Eurographics 2006: Tutorials},
editor = {Nadia Magnenat-Thalmann and Katja Bühler},
title = {{High Performance Virtual Garment Simulation}},
author = {Straßer, W. and Wacker, M.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20061063}
}
booktitle = {Eurographics 2006: Tutorials},
editor = {Nadia Magnenat-Thalmann and Katja Bühler},
title = {{High Performance Virtual Garment Simulation}},
author = {Straßer, W. and Wacker, M.},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20061063}
}