Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
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Date
2006Author
Magnenat-Thalmann, Nadia
Papagiannakis, George
Egges, Arjan
Lyard, Etienne
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Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to a set of events happening during a certain period of time and providing aesthetic, dramaturgical and emotional elements, objects and attitudes ([NM00], [TYK01]) is still an early topic of research. Mixing such aesthetic ambiences with interactive virtual character augmentations [CMM*03] and adding dramatic tension has developed very recently these narrative patterns into an exciting new edutainment medium [LHM03]. With the interplay of a modern real-time framework for integrated interactive virtual character simulation, we can enhance the experience with full virtual character simulations.
BibTeX
@inproceedings {10.2312:egt.20061065,
booktitle = {Eurographics 2006: Tutorials},
editor = {Nadia Magnenat-Thalmann and Katja Bühler},
title = {{Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module}},
author = {Magnenat-Thalmann, Nadia and Papagiannakis, George and Egges, Arjan and Lyard, Etienne},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20061065}
}
booktitle = {Eurographics 2006: Tutorials},
editor = {Nadia Magnenat-Thalmann and Katja Bühler},
title = {{Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module}},
author = {Magnenat-Thalmann, Nadia and Papagiannakis, George and Egges, Arjan and Lyard, Etienne},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egt.20061065}
}