Interactive Volume Rendering with Ray Tracing
Abstract
Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume, and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing.
BibTeX
@inproceedings {10.2312:egst.20061055,
booktitle = {Eurographics 2006 - State of the Art Reports},
editor = {Brian Wyvill and Alexander Wilkie},
title = {{Interactive Volume Rendering with Ray Tracing}},
author = {Marmitt, Gerd and Friedrich, Heiko and Slusallek, Philipp},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egst.20061055}
}
booktitle = {Eurographics 2006 - State of the Art Reports},
editor = {Brian Wyvill and Alexander Wilkie},
title = {{Interactive Volume Rendering with Ray Tracing}},
author = {Marmitt, Gerd and Friedrich, Heiko and Slusallek, Philipp},
year = {2006},
publisher = {The Eurographics Association},
DOI = {10.2312/egst.20061055}
}