Browsing EG2005 by Title
Now showing items 1-20 of 59
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A 3D Perceptual Metric using Just-Noticeable-Difference
(The Eurographics Association, 2005)In multimedia applications, it is essential to distribute resources efficiently among different types of data in order to optimize overall quality. We propose a perceptual metric using Just-Noticeable-Difference (JND) to ... -
Carving, Painting, and Printing with a Pen Tablet
(The Eurographics Association, 2005)We discuss on an interactive CG system with a pressure sensitive pen tablet. This system is based on the virtual sculpting and printing method which are simulations of real sculpting and woodblock printing. In the sculpting ... -
Collision Handling in Dynamic Simulation Environments
(The Eurographics Association, 2005)This tutorial will discuss collision detection algorithms with a special emphasis on the provided collision information. The potential combination with collision response schemes will be explained which is particular ... -
Computer Graphics Courseware
(The Eurographics Association, 2005)A lot of courseware tools suffer from the almost mutually exclusive goals of ease of usability on the one hand and extensibility and flexibility on the other hand. In most cases the tools are either ready-to-use applications ... -
Constriction Computation using Surface Curvature
(The Eurographics Association, 2005)This paper provides a curvature-based algorithm to compute locally shortest geodesics on closed triangulated surfaces. These curves, which are called "constrictions", are useful for shape segmentation. The key idea of the ... -
Deforming and Animating Discretely Sampled Object Representations
(The Eurographics Association, 2005)A discretely sampled object representation (DSOR) defines a graphical model using data obtained by a sampling process, which takes a collection of samples at discrete positions in space in order to capture certain geometrical ... -
Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light Paths
(The Eurographics Association, 2005)Augmenting images with consistent lighting is possible with differential rendering. This composition technique requires two lighting simulations, one simulation with only real geometry and another one with additional virtual ... -
Efficient Architecture for Low-Cost Adaptive 3D Graphics-Based E-Learning Applications
(The Eurographics Association, 2005)This work describes the design and implementation of the Virtual Reality Tool (VRT), a core component within the educational platform developed for the European research project IST-2001-33184, SLIM-VRT (Self Learning ... -
Efficient, Physically Plausible Finite Elements
(The Eurographics Association, 2005)This paper discusses FEM-based simulations of soft bodies in terms of speed and robustness. To be physically plausible, three fundamental laws must be respected: rotational invariance, Newton's law and Euler's law. We show ... -
EG 2005 Tutorial on Mixed Realities in Inhabited Worlds
(The Eurographics Association, 2005)1. Outline of the tutorial<br> 1.1 Concepts and State of the Art of mixed realities in inhabited worlds<br> 1.1.1 Mixed Realities in inhabited worlds<br> 1.1.2 Believability and Presence<br> 1.2 ... -
Estimating Mobile Memory Requirements and Rendering Time for Remote Execution of the Graphics Pipeline
(The Eurographics Association, 2005)Mobile devices have limited processing power, memory and battery power. Remote execution, wherein part or entire graphics pipeline is offloaded to a powerful surrogate server, is an attractive solution for low end mobile ... -
Facial Motion Cloning Using Global Shape Deformation
(The Eurographics Association, 2005)We present a novel Facial Motion Cloning method relying on the combination of the radial basis functions (RBF) based scattered data interpolation with the encoding capabilities of the MPEG-4 Facial and Body Animation (FBA) ... -
Fast and Controllable 3D Modelling From Silhouettes
(The Eurographics Association, 2005)We show how a 3D model of a complex curved object can be easily extracted from a single 2D image. A userdefined silhouette is the key input; and we show that finding the smoothest 3D surface which projects exactly to this ... -
Fast Body-Cloth simulation with moving humanoids
(The Eurographics Association, 2005)In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human ... -
Function-based Shape Modeling Framework in Multilevel Education
(The Eurographics Association, 2005)We describe how an approach to the development of a shape modeling and visualization framework based on the rapidly progressing function representation can be used in education. The modeling language and software tools are ... -
High Dynamic Range Techniques in Graphics: from Acquisition to Display
(The Eurographics Association, 2005)This course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. ... -
Illustrative Visualization
(The Eurographics Association, 2005)The tutorial presents state-of-the-art visualization techniques inspired by traditional technical and medical illustrations. Such techniques exploit the perception of the human visual system and provide effective visual ... -
Image Reconstruction Invariant to Relighting
(The Eurographics Association, 2005)This paper describes an improvement to the Poisson image editing method for seamless cloning. Our approach is based on minimizing an energy expression invariant to relighting. The improved method reconstructs seamlessly ... -
Image-based Representations for Accelerated Rendering of Complex Scenes
(The Eurographics Association, 2005)This paper gives an overview of image-based representations commonly used for reducing the geometric complexity of a scene description in order to accelerate the rendering process. Several different types of representations ... -
Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective
(The Eurographics Association, 2005)In interactive computer graphics such as games and interactive panoramic photos, users are often presented a view with a larger field of view than would correspond to the distance to and size of the screen on which the ...