Psychologically-based Walking in a Cluttered Environment
Abstract
We present a method by which a virtual actor (a computer agent representing a character in an animation) can walk around an environment, automatically stepping over or walking around obstacles in its way. Our algorithms based on theories from visual psychology. The theories used are models of high level visual tasks which can be expressed as simple arithmetic relationships. They can therefore produce realistic behaviour with a low computational overhead.
BibTeX
@inproceedings {10.2312:egs.19991021,
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Psychologically-based Walking in a Cluttered Environment}},
author = {Gillies, M.F.P. and Dodgson, N.A.},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991021}
}
booktitle = {Eurographics 1999 - Short Presentations},
editor = {},
title = {{Psychologically-based Walking in a Cluttered Environment}},
author = {Gillies, M.F.P. and Dodgson, N.A.},
year = {1999},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egs.19991021}
}