Now showing items 621-640 of 2886

    • Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics 

      Delingette, H.; Linney, A.; Magnenat-Thalmann, N.; Wu, Yin; Bartz, D.; Hauth, M.; Mueller, K. (Eurographics Association, 2004)
      The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ...
    • Programming Graphics Hardware 

      Zeller, Cyril; Fernando, Randy; Wloka, Matthias; Harris, Mark (Eurographics Association, 2004)
      The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ...
    • RenderWare: Speed up the 3D Application Production Pipeline 

      Guilbert, Oskar (Eurographics Association, 2004)
      The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
    • Multi-resolution Modeling, Visualization and Streaming of Volume Meshes 

      Cignoni, P.; De Floriani, L.; Lindstrom, P.; Pascucci, V.; Rossignac, J.; Silva, C. (Eurographics Association, 2004)
      Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
    • Geometric Algebra and its Application to Computer Graphics 

      Hildenbrand, Dietmar; Perwass, Christian; Dorst, Leo; Fontijne, Daniel (Eurographics Association, 2004)
      In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
    • Simulation of Clothes for Real-time Applications 

      Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J. (Eurographics Association, 2004)
      This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.
    • Collision Detection for Deformable Objects 

      Teschner, M.; Kimmerle, S.; Heidelberger, B.; Zachmann, G.; Raghupathi, L.; Fuhrmann, A.; Cani, M.-P.; Faure, F.; Magnenat-Thalmann, N.; Strasser, W.; Volino, P. (Eurographics Association, 2004)
      Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ...
    • Perceptually Adaptive Graphics 

      O’Sullivan, Carol; Howlett, Sarah; McDonnell, Rachel; Morvan, Yann; O’Conor, Keith (Eurographics Association, 2004)
      In recent years, the Graphics community has come to realise the importance of taking human perception into account when striving for realism in images, animations and Virtual Environments. In May 2001, a EUROGRAPHICS/ ...
    • Visual Supercomputing - Technologies, Applications and Challenges 

      Brodlie, K.; Brooke, J.; Chen, M.; Chisnall, D.; Fewings, A.; Hughes, C.; John, N. W.; Jones, M. W.; Riding, M.; Roard, N. (Eurographics Association, 2004)
      If we were to have a Grid infrastructure for visualization, what technologies would be needed to build such an infrastructure, what kind of applications would benefit from it, and what challenges are we facing in order to ...
    • Acquisition, Synthesis and Rendering of Bidirectional Texture Functions 

      Müller, Gero; Meseth, Jan; Sattler, Mirko; Sarlette, Ralf; Klein, Reinhard (Eurographics Association, 2004)
      One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the ...
    • Classification of Illumination Methods for Mixed Reality 

      Jacobs, Katrien; Loscos, Céline (Eurographics Association, 2004)
      A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are more and more used, for instance in surgery, architecture, cultural heritage, entertainment, etc. For some of ...
    • Principles and Applications of Medical Virtual Environments 

      Vidal, Franck; Bello, F.; Brodlie, K.; John, N.W.; Gould, D.; Phillips, R.; Avis, N. J. (Eurographics Association, 2004)
      The medical domain offers many excellent opportunities for the application of computer graphics, visualization, and virtual environments, offering the potential to help improve healthcare and bring benefits to patients. ...
    • Advanced Shading Techniques 

      Diepstraten, Joachim (Eurographics Association, 2003)
      Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucency
    • Building Large Area Multi-Projector Displays 

      Brown, Michael S.; Majumder, Aditi (Eurographics Association, 2003)
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    • Low-Level Pixel Programming 

      Kraus, Martin (Eurographics Association, 2003)
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    • Low-Level Vertex Programming 

      Kraus, Martin (Eurographics Association, 2003)
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    • Hardware-Based Volume Ray Casting 

      Weiler, Manfred (Eurographics Association, 2003)
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    • Flow Visualization by Texture Advection 

      Weiskopf, Daniel (Eurographics Association, 2003)
      • Vector field visualization: indirectly by tracing particles • Issues: – Seed point positioning – Dense vs. sparse representation – Steady vs. unsteady flow fields – Visualization speed
    • High-Level Shading Languages 

      Weiskopf, Daniel (Eurographics Association, 2003)
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    • Non-Photorealistic Rendering 

      Eißele, Mike (Eurographics Association, 2003)
      • Focus of this talk – Silhouette rendering – Cartoon shading – Hatching – Charcoal rendering – Image-space filter operations – Dither screens