Advanced Shading Techniques
Abstract
Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucency
BibTeX
@inproceedings {10.2312:egt.20031105,
booktitle = {Eurographics 2003 - Tutorials},
editor = {},
title = {{Advanced Shading Techniques}},
author = {Diepstraten, Joachim},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20031105}
}
booktitle = {Eurographics 2003 - Tutorials},
editor = {},
title = {{Advanced Shading Techniques}},
author = {Diepstraten, Joachim},
year = {2003},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egt.20031105}
}