Now showing items 481-500 of 2886

    • "Synchronize" to VR Body: Full Body Illusion in VR Space 

      Xiong, Peikun; Sun, Chen; Cai, Dongsheng (The Eurographics Association, 2017)
      Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR ...
    • Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping 

      Lange, Vanessa; Siegl, Christian; Colaianni, Matteo; Stamminger, Marc; Bauer, Frank (The Eurographics Association, 2017)
      Using multi-projection systems allows us to immerse users in an altered reality without the need to wear additional head-gear. The immersion of such systems relies on the quality of the calibration which in general will ...
    • AIR: Anywhere Immersive Reality with User-Perspective Projection 

      Byun, JungHyun; Chae, SeungHo; Yang, YoonSik; Han, TackDon (The Eurographics Association, 2017)
      Projection-based augmented reality (AR) has much potential, but is limited in that it requires burdensome installations and prone to geometric distortions on display surface. To overcome these limitations, we propose AIR. ...
    • EUROGRAPHICS 2017: Short Papers Frontmatter 

      Peytavie, Adrien; Bosch, Carles (Eurographics Association, 2017)
    • Mesh SimplificationWith Curvature Error Metric 

      Michaud, Céline; Mellado, Nicolas; Paulin, Mathias (The Eurographics Association, 2017)
      Progressive meshes algorithms aim at computing levels of detail from a highly detailed mesh. Many of these algorithms are based on a mesh decimation technique, generating coarse triangulation while optimizing for a particular ...
    • Towards Developable Products from a Sketch 

      Fondevilla, Amélie; Bousseau, Adrien; Rohmer, Damien; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2017)
      Developable surfaces are surfaces that can be unfolded onto a plane, without distortion, and are widely used in industry. We propose an end-to-end system for the interactive modeling of developable objects from a single ...
    • Proxy Clouds for RGB-D Stream Processing: A Preview 

      Kaiser, Adrien; Zepeda, José Alonso Ybanez; Boubekeur, Tamy (The Eurographics Association, 2017)
      Modern consumer depth cameras are widely used for 3D capture in indoor environments, for applications such as modeling, robotics or gaming. Nevertheless, their use is limited by their low resolution, with frames often ...
    • Differencing and Merging for 3D Animation Revision Control 

      Madges, George; Miles, Idris; Anderson, Eike Falk (The Eurographics Association, 2017)
      Version Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D ...
    • Swung-to-Cylinder Projection for Panoramic Image Viewing 

      Chang, Che-Han; Lai, Wei-Sheng; Chuang, Yung-Yu (The Eurographics Association, 2017)
      This paper proposes the swung-to-cylinder projection model for mapping a sphere to a plane, which is useful for viewing 360 panoramic images. Our model extends the swung-to-plane model and consists of two steps. In the ...
    • Coupled Simulation of Deformable Bodies and ISPH Fluids for Secondary Bone Healing 

      Rumman, Nadine Abu; Müller, Patric; Nair, Prapanch; Pöschel, Thorsten (The Eurographics Association, 2017)
      We propose a new scheme for the two-way coupling of incompressible fluids and deformable bodies, where we focus on a medical application; in particular, secondary bone healing. Our method allows for accurate simulation and ...
    • High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds 

      Bouchiba, Hassan; Groscot, Raphaël; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2017)
      We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point ...
    • EUROGRAPHICS 2017: Posters Frontmatter 

      Benard, Pierre; Sykora, Daniel (Eurographics Association, 2017)
    • What Should a Virtual/Augmented Reality Course be? 

      Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
      Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...
    • The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators 

      Anderson, Eike Falk; Duchowski, Andrew; Liarokapis, Fotis; Redford, Adam (The Eurographics Association, 2017)
      ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
    • Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality 

      Liarokapis, Fotis (The Eurographics Association, 2017)
      In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master's course called "Augmented Reality Interfaces". The scope of this research is to demonstrate ...
    • Accessible GLSL Shader Programming 

      Toisoul, Antoine; Rueckert, Daniel; Kainz, Bernhard (The Eurographics Association, 2017)
      Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) ...
    • Virtual Reality to teach anatomy 

      Fairén, Marta; Farrés, Mariona; Moyés, Jordi; Insa, Esther (The Eurographics Association, 2017)
      Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
    • bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum 

      Bürgisser, Benjamin; Steiner, David; Pajarola, Renato (The Eurographics Association, 2017)
      In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted from four years of experience in teaching an introductory-level computer graphics course at the University of Zurich. Our ...
    • Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course 

      Anderson, Eike Falk (The Eurographics Association, 2017)
      We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program ...
    • EUROGRAPHICS 2017: Education Papers Frontmatter 

      Bourdin, Jean Jacques; Shesh, Amit (Eurographics Association, 2017)