What Should a Virtual/Augmented Reality Course be?
Abstract
Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired in core courses in Computer Science/Engineering. In this context, specific courses introducing the basics on these technologies seem to be most relevant. With this panel we intend to foster a discussion concerning what should an introductory course on Virtual/Augmented Reality be as of 2017. A review of the courses described in literature is presented as well as guidelines issued by profes- sional/scientific associations concerning a basic Virtual Reality course identifying a set of relevant aspects to be considered when organizing such a course.
BibTeX
@inproceedings {10.2312:eged.20171027,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{What Should a Virtual/Augmented Reality Course be?}},
author = {Santos, Beatriz Sousa and Dias, Paulo},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eged.20171027}
}
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{What Should a Virtual/Augmented Reality Course be?}},
author = {Santos, Beatriz Sousa and Dias, Paulo},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/eged.20171027}
}