High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
Date
2017Author
Bouchiba, Hassan
Groscot, Raphaël
Deschaud, Jean-Emmanuel
Goulette, François
Metadata
Show full item recordAbstract
We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
BibTeX
@inproceedings {10.2312:egp.20171035,
booktitle = {EG 2017 - Posters},
editor = {Pierre Benard and Daniel Sykora},
title = {{High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds}},
author = {Bouchiba, Hassan and Groscot, Raphaël and Deschaud, Jean-Emmanuel and Goulette, François},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20171035}
}
booktitle = {EG 2017 - Posters},
editor = {Pierre Benard and Daniel Sykora},
title = {{High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds}},
author = {Bouchiba, Hassan and Groscot, Raphaël and Deschaud, Jean-Emmanuel and Goulette, François},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egp.20171035}
}