Real-Time View Independent Rasterization for Multi-View Rendering
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Date
2017Author
Marrs, Adam
Watson, Benjamin
Healey, Christopher G.
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Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9x.
BibTeX
@inproceedings {10.2312:egsh.20171004,
booktitle = {EG 2017 - Short Papers},
editor = {Adrien Peytavie and Carles Bosch},
title = {{Real-Time View Independent Rasterization for Multi-View Rendering}},
author = {Marrs, Adam and Watson, Benjamin and Healey, Christopher G.},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egsh.20171004}
}
booktitle = {EG 2017 - Short Papers},
editor = {Adrien Peytavie and Carles Bosch},
title = {{Real-Time View Independent Rasterization for Multi-View Rendering}},
author = {Marrs, Adam and Watson, Benjamin and Healey, Christopher G.},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egsh.20171004}
}