Now showing items 401-420 of 2886

    • EUROGRAPHICS 2018: Tutorials Frontmatter 

      Ritschel, Tobias; Telea, Alexandru (Eurographics Association, 2018)
    • Understanding Mystery Behind Example-Based Image Synthesis 

      Lu, J.; Lukác, M.; Sýkora, Daniel (The Eurographics Association, 2018)
      This tutorial presents a concise overview of development in the field of example-based image synthesis that over the last two decades rapidly evolved into a powerful tool enabling the production of synthetic imagery often ...
    • Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows 

      Assarsson, Ulf; Billeter, Markus; Dolonius, Dan; Eisemann, Elmar; Jaspe, Alberto; Scandolo, Leonardo; Sintorn, Erik (The Eurographics Association, 2018)
      In this tutorial, we discuss voxel DAGs and multiresolution hierarchies, which are representations that can encode large volumes of data very efficiently. Despite a significant compression ration, an advantage of these ...
    • Image-Based Information Visualization Tutorial 

      Hurter, Christophe (The Eurographics Association, 2018)
      While many data exploration techniques are based on automatic knowledge extraction, other tools exist where the user plays the central role. This tutorial will report actual use-cases where the user interactively explores ...
    • Recent Advances in Projection Mapping Algorithms, Hardware and Applications 

      Grundhöfer, Anselm; Iwai, Daisuke (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      This State-of-the-Art-Report covers the recent advances in research fields related to projection mapping applications. We summarize the novel enhancements to simplify the 3D geometric calibration task, which can now be ...
    • State of the Art on 3D Reconstruction with RGB-D Cameras 

      Zollhöfer, Michael; Stotko, Patrick; Görlitz, Andreas; Theobalt, Christian; Nießner, Matthias; Klein, Reinhard; Kolb, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The advent of affordable consumer grade RGB-D cameras has brought about a profound advancement of visual scene reconstruction methods. Both computer graphics and computer vision researchers spend significant effort to ...
    • Functionality Representations and Applications for Shape Analysis 

      Hu, Ruizhen; Savva, Manolis; Kaick, Oliver van (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling tools. Given that the majority of ...
    • A Survey on Data-driven Dictionary-based Methods for 3D Modeling 

      Lescoat, Thibault; Ovsjanikov, Maks; Memari, Pooran; Thiery, Jean-Marc; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Dictionaries are very useful objects for data analysis, as they enable a compact representation of large sets of objects through the combination of atoms. Dictionary-based techniques have also particularly benefited from ...
    • Monte Carlo Methods for Volumetric Light Transport Simulation 

      Novák, Jan; Georgiev, Iliyan; Hanika, Johannes; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The wide adoption of path-tracing algorithms in high-end realistic rendering has stimulated many diverse research initiatives. In this paper we present a coherent survey of methods that utilize Monte Carlo integration for ...
    • EUROGRAPHICS 2018: CGF 37-2 STARs Frontmatter 

      Hildebrandt, Klaus; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
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    • State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications 

      Zollhöfer, Michael; Thies, Justus; Garrido, Pablo; Bradley, Derek; Beeler, Thabo; Pérez, Patrick; Stamminger, Marc; Nießner, Matthias; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input. Over the past years rapid ...
    • Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks 

      Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2018)
      The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
    • Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion 

      Byun, JungHyun; Chae, SeungHo; Han, TackDon (The Eurographics Association, 2018)
      A pan-tilt camera system has been adopted by a variety of fields since it can cover a wide range of region compared to a single fixated camera setup. Yet many studies rely on factory-assembled and calibrated platforms and ...
    • A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation 

      Carrigan, Emma; Hoyet, Ludovic; McDonnell, Rachel; Avril, Quentin (The Eurographics Association, 2018)
      Our work is a perceptual study into the effects of training poses on the Example-Based Facial Rigging (EBFR) method. We analyse the output of EBFR given a set of training poses to see how well the results reproduced our ...
    • Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality 

      Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano (The Eurographics Association, 2018)
      When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been proposed in the scientific literature or as commercial products. However, the best choice for a specific application is ...
    • Iterative Carving for Self-supporting 3D Printed Cavities 

      Hornus, Samuel; Lefebvre, Sylvain (The Eurographics Association, 2018)
      Additive manufacturing technologies fabricate objects layer by layer, adding material on top of already solidified layers. A key challenge is to ensure that there is always material below, for otherwise added material ...
    • A Comparison of GPU Tessellation Strategies for Multisided Patches 

      Hettinga, Gerben Jan; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
      We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different ...
    • Smooth Blended Subdivision Shading 

      Bakker, Jelle; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
      The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...
    • Expressive Curve Editing with the Sigma Lognormal Model 

      Berio, Daniel; Leymarie, Frederic Fol; Plamondon, Réjean (The Eurographics Association, 2018)
      We describe a practical application of the Sigma Lognormal model of handwriting movements for computer graphics applications that require the interactive or procedural definition of artistic or calligraphic traces. The ...
    • Accelerating Sphere Tracing 

      Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2018)
      This paper presents two performance improvements on sphere tracing. First, a sphere tracing variant designed to take optimal step sizes near planar surfaces is proposed. We demonstrate how relaxation is used to make this ...