Now showing items 361-380 of 2886

    • A Projection Mapping System onto a Human Body for Medical Applications 

      Fukuhara, Ryo; Kaneda, Kazufumi; Tamaki, Toru; Raytchev, Bisser; Higaki, Toru; Nishimoto, Soh; Sotsuka, Yohei (The Eurographics Association, 2019)
      In breast reconstructive surgery where patient's abdominal fat and blood vessels are transplanted to the breast, it is very important to identify the course of the blood vessels inside the abdomen. In this paper, we propose ...
    • D.A.V.E: A Prototype for Automatic Environment Decoration 

      Glover, Callum James; Anderson, Eike Falk (The Eurographics Association, 2019)
      To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk ...
    • Visual-auditory Representation and Analysis of Molecular Scalar Fields 

      Malikova, Evgeniya; Adzhiev, Valery; Fryazinov, Oleg; Pasko, Alexander (The Eurographics Association, 2019)
      The work deals with a visual-auditory representation and an analysis of static and dynamic continuous scalar fields.We propose a general approach and give examples of dynamic and static objects representations related to ...
    • Visualization of Large Point Cloud in Unity 

      Santana Núñez, José Miguel; Trujillo, Agustin; Ortega, Sebastián (The Eurographics Association, 2019)
      Large point cloud rendering has become a very relevant topic on 3D graphics as scanners and other sources of 3D point data are nowadays available to companies and the general public. In this project, we propose an ...
    • Towards Point-based Facial Movement Simulation 

      Uhlmann, Tom; Brunnett, Guido (The Eurographics Association, 2019)
      Lifelike animated characters are hard to create and involve extensive manual effort during generation of the geometry, adding a rig to the model, and creating the actual movements of limbs and tissue. Blendshapes is the ...
    • Multi-Scale Point Cloud Analysis 

      Lejemble, Thibault; Mura, Claudio; Barthe, Loïc; Mellado, Nicolas (The Eurographics Association, 2019)
      Surfaces sampled with point clouds often exhibit multi-scale properties due to the high variation between their feature size. Traditional shape analysis techniques usually rely on geometric descriptors able to characterize ...
    • The Effects of Adaptive Synchronization on Performance and Experience in Gameplay 

      Watson, Benjamin; Gavane, Ajinkya; Shrivastava, Rachit (The Eurographics Association, 2019)
      As graphics (GPU) hardware has improved, fixed refresh rate displays became a significant throttle on graphics performance. GPU and display manufacturers therefore introduced adaptive synchronization (Async), which allows ...
    • Adaptive Frameless Rendering with NVIDIA OptiX 

      Hsiao, Chung-Che; Watson, Benjamin (The Eurographics Association, 2019)
      We implement adaptive frameless rendering (AFR) on NVIDIA OptiX, a real-time ray tracing API taking advantage of NVIDIA GPUs including their latest RTX functionality. OptiX is a parallel system that sits on top of NVIDIA's ...
    • Can we Invert a Local Reflectance Model From a Single Specular Highlight with Known Scene Geometry and Camera Pose? 

      Hadj-Said, Souheil; Tamaazousti, Mohamed; Bartoli, Adrien (The Eurographics Association, 2019)
      Recovering the scene's illumination from images is a crucial step in Augmented and Diminished Reality. We present an experimental investigation to assess the well-posedness of this problem (i) using a known scene geometry ...
    • Towards the Fitting of Parametric 2D Sketches and 3D CAD Models to Point Clouds of Digitized Assemblies for Reverse Engineering 

      SHAH, Ghazanfar Ali; Giannini, Franca; monti, marina; Polette, Arnaud; PERNOT, Jean-Philippe (The Eurographics Association, 2019)
      Following commonly used reverse engineering techniques, it is very difficult to reconstruct editable CAD parts or assemblies that can later be used and modified in the Product Development Process (PDP). Traditional methods ...
    • VITON-GAN: Virtual Try-on Image Generator Trained with Adversarial Loss 

      Honda, Shion (The Eurographics Association, 2019)
      Generating a virtual try-on image from in-shop clothing images and a model person's snapshot is a challenging task because the human body and clothes have high flexibility in their shapes. In this paper, we develop a Virtual ...
    • Assembly Retrieval Results Inspection in Immersive Environment 

      Lupinetti, Katia; Bonino, Brigida; Giannini, Franca; monti, marina (The Eurographics Association, 2019)
      This poster presents a research aimed at supporting the browsing through the results of an assembly retrieval system by exploiting Virtual Reality technologies. To support the users' understanding during the assessing of ...
    • Enhanced Reconstruction of Architectural Wall Surfaces for 3D Building Models 

      Michailidis, Georgios-Tsampikos; Pajarola, Renato (The Eurographics Association, 2019)
      The reconstruction of architectural structures from 3D building models is a challenging task and a lot of research has been done in recent years. However, most of this work is focused mainly on reconstructing accurately ...
    • Voxelizing Light-Field Recordings 

      Schedl, David; Kurmi, Indrajit; Bimber, Oliver (The Eurographics Association, 2019)
      Light fields are an emerging image-based technique that support free viewpoint navigation of recorded scenes as demanded in several recent applications (e.g., Virtual Reality). Pure image-based representations, however ...
    • Flexible Type: Methods and Applications of Modifying Glyph's Horizontal and Vertical Weight 

      Kumawat, Nirmal; dhanuka, praveen kumar (The Eurographics Association, 2019)
      Graphic designers create logos or artworks by using various tools such as Adobe Illustrator, InDesign etc. Many times, designers face a major problem where they want to change the visual appearance of the text to fit the ...
    • EUROGRAPHICS 2019: Education Papers Frontmatter 

      Tarini, Marco; Galin, Eric (Eurographics Association, 2019)
    • Teaching Computer Graphics Based on a Commercial Product 

      Smith, Gregory; Sung, Kelvin (The Eurographics Association, 2019)
      The challenges in designing an introductory Computer Graphics (CG) course include selecting an appropriate and coherent set of topics, keeping up-to-date with the rapidly evolving industry, and aligning with the many ...
    • Vegetable Matter Decay: An Exceptional Student 'Innovations' Project 

      Anderson, Eike Falk; Cirdei, Bianca; Adzhiev, Valery (The Eurographics Association, 2019)
      We present an outstanding undergraduate research project that has resulted in the development of a parametrised method for simulating drying and decaying vegetable matter from the fruits category, taking into account the ...
    • A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline 

      Redford, Adam; Fodritto, Melania; Anderson, Eike Falk (The Eurographics Association, 2019)
      This paper outlines a tried and tested breadth-first approach for teaching essential key areas of the visual effects post production pipeline to novices. Successfully used in a first semester course our holistic process ...
    • Do contests improve students skills in Computer Graphics? The case of API8 

      Palus, Jean-Pascal; Belhadj, Farès; Bourdin, Jean-Jacques (The Eurographics Association, 2019)
      This paper presents a contest designed to improve the skills of students in Computer Graphics. The contest is adapted to the current skills of the students and uses a public graphic library. Students then have to produce ...