Now showing items 321-340 of 2886

    • From Perception to Interaction with Virtual Characters 

      Zell, Eduard; Zibrek, Katja; Pan, Xueni; Gillies, Marco; McDonnell, Rachel (The Eurographics Association, 2020)
      This course will introduce students, researchers and digital artists to the recent results in perceptual research on virtual characters. It covers how technical and artistic aspects that constitute the appearance of a ...
    • EUROGRAPHICS 2020: Tutorials Frontmatter 

      Fjeld, Morten; Frisvad, Jeppe Revall (Eurographics Association, 2020)
    • Black Box Geometric Computing with Python: From Theory to Practice 

      Koch, Sebastian; Schneider, Teseo; Li, Chengchen; Panozzo, Daniele (The Eurographics Association, 2020)
      The first part of the course is theoretical, and introduces the finite element method trough interactive Jupyter notebooks. It also covers recent advancements toward an integrated pipeline, considering meshing and element ...
    • EUROGRAPHICS 2019: Tutorials Frontmatter 

      Jakob, Wenzel; Puppo, Enrico (Eurographics Association, 2019)
    • Learning Generative Models of 3D Structures 

      Chaudhuri, Siddhartha; Ritchie, Daniel; Xu, Kai; Zhang, Hao (Richard) (The Eurographics Association, 2019)
      Many important applications demand 3D content, yet 3D modeling is a notoriously difficult and inaccessible activity. This tutorial provides a crash course in one of the most promising approaches for democratizing 3D modeling: ...
    • libigl: Prototyping Geometry Processing Research in C++ 

      Panozzo, Daniele; Jacobson, Alec (The Eurographics Association, 2019)
      Modern geometry processing algorithms depend on an ever-growing toolbox of fundamental sub-routines and data structures. Prototyping from scratch requires much time building basic tools rather than focusing on the novel ...
    • Deep Learning for Computer Graphics and Geometry Processing 

      Bronstein, Michael; Guibas, Leonidas; Kokkinos, Iasonas; Litany, Or; Mitra, Niloy; Monti, Federico; Rodolà, Emanuele (The Eurographics Association, 2019)
      In computer graphics and geometry processing, many traditional problems are now becoming increasingly handled by data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating ...
    • Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids 

      Koschier, Dan; Bender, Jan; Solenthaler, Barbara; Teschner, Matthias (The Eurographics Association, 2019)
      Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves ...
    • A Review of Digital Terrain Modeling 

      Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie-Paule; Benes, Bedrich; Gain, James (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded ...
    • Rethinking Texture Mapping 

      Yuksel, Cem; Lefebvre, Sylvain; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well-known, but often considered unavoidable. In this state of the art report, ...
    • Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality 

      Koulieris, George; AKSIT, KAAN; Stengel, Michael; Mantiuk, Rafał K.; Mania, Katerina; Richardt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, ...
    • Computer-assisted Relief Modelling: A Comprehensive Survey 

      Zhang, Yu-Wei; Wu, Jing; Ji, Zhongping; Wei, Mingqiang; Zhang, Caiming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      As an art form between drawing and sculpture, relief has been widely used in a variety of media for signs, narratives, decorations and other purposes. Traditional relief creation relies on both professional skills and ...
    • Analysis of Sample Correlations for Monte Carlo Rendering 

      Singh, Gurprit; Öztireli, Cengiz; Ahmed, Abdalla G. M.; Coeurjolly, David; Subr, Kartic; Deussen, Oliver; Ostromoukhov, Victor; Ramamoorthi, Ravi; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and ...
    • A Survey on Gradient-Domain Rendering 

      Hua, Binh-Son; Gruson, Adrien; Petitjean, Victor; Zwicker, Matthias; Nowrouzezahrai, Derek; Eisemann, Elmar; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ...
    • EUROGRAPHICS 2019: CGF 38-2 STARs Frontmatter 

      Giachetti, Andrea; Rushmeyer, Holly (The Eurographics Association and John Wiley & Sons Ltd., 2019)
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    • EUROGRAPHICS 2019: Short Papers Frontmatter 

      Cignoni, Paolo; Miguel, Eder (Eurographics Association, 2019)
    • Area Lights in Signed Distance Function Scenes 

      Bán, Róbert; Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2019)
      This paper presents two algorithms to incorporate spherical and general area lights into scenes defined by signed distance functions. The first algorithm employs an efficient approximation to the contribution of spherical ...
    • Planar Abstraction and Inverse Rendering of 3D Indoor Environment 

      Kim, Young Min; Ryu, Sangwoo; Kim, Ig-Jae (The Eurographics Association, 2019)
      A large-scale scanned 3D environment suffers from complex occlusions and misalignment errors. The reconstruction contains holes in geometry and ghosting in texture. These are easily noticed and cannot be used in visually ...
    • Anisotropic Filtering for On-the-fly Patch-based Texturing 

      Lutz, Nicolas; Sauvage, Basile; Larue, Frédéric; Dischler, Jean-Michel (The Eurographics Association, 2019)
      On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ...
    • Optimal Deterministic Mixture Sampling 

      Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, László (The Eurographics Association, 2019)
      Multiple Importance Sampling (MIS) can combine several sampling techniques preserving their advantages. For example, we can consider different Monte Carlo rendering methods generating light path samples proportionally only ...