Now showing items 301-320 of 2886

    • Multisample Anti-aliasing in Deferred Rendering 

      Fridvalszky, András; Tóth, Balázs (The Eurographics Association, 2020)
      We propose a novel method for multisample anti-aliasing in deferred shading. Our technique successfully reduces memory and bandwidth usage. The new model uses per-pixel linked lists to store the samples. We also introduce ...
    • Compression and Real-Time Rendering of Inward Looking Spherical Light Fields 

      Hajisharif, Saghi; Miandji, Ehsan; Baravadish, Gabriel; Larsson, Per; Unger, Jonas (The Eurographics Association, 2020)
      Photorealistic rendering is an essential tool for immersive virtual reality. In this regard, the data structure of choice is typically light fields since they contain multidimensional information about the captured environment ...
    • Conservative Ray Batching using Geometry Proxies 

      Molenaar, Mathijs; Eisemann, Elmar (The Eurographics Association, 2020)
      We present a method for improving batched ray traversal as was presented by Pharr et al. [PKGH97]. We propose to use conservative proxy geometry to more accurately determine whether a ray has a possibility of hitting any ...
    • Controllable Caustic Animation Using Vector Fields 

      Rojo, Irene Baeza; Gross, Markus; Günther, Tobias (The Eurographics Association, 2020)
      In movie production, lighting is commonly used to redirect attention or to set the mood in a scene. The detailed editing of complex lighting phenomena, however, is as tedious as it is important, especially with dynamic ...
    • Photon Mapping Superluminal Particles 

      Waldemarson, Gustaf; Doggett, Michael (The Eurographics Association, 2020)
      One type of light source that remains largely unexplored in the field of light transport rendering is the light generated by superluminal particles, a phenomenon more commonly known as Cherenkov radiation [Cˇ37]. By ...
    • Accelerated Foveated Rendering based on Adaptive Tessellation 

      Tiwary, Ankur; Ramanathan, Muthuganapathy; Kosinka, Jiri (The Eurographics Association, 2020)
      We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of ...
    • Integrating Local Collision Avoidance with Shortest Path Maps 

      Sharma, Ritesh; Farias, Renato; Kallmann, Marcelo (The Eurographics Association, 2020)
      The effective integration of local collision avoidance with global path planning becomes a necessity when multi-agent systems need to be simulated in complex cluttered environments. This work presents our first results ...
    • EUROGRAPHICS 2020: Posters Frontmatter 

      Ritschel, Tobias; Eilertsen, Gabriel (Eurographics Association, 2020)
    • GPU-Accelerated Generation of the Molecular Surface 

      Alhazzazi, Mousa; Hayward, Steven; Laycock, Stephen D. (The Eurographics Association, 2020)
      A variety of visualisation methods have been developed for displaying molecular structures. The solvent-excluded surface (SES) or molecular surface is one of the most popular and useful depictions as it helps to identify ...
    • Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement 

      Redford, Adam; Mikulski, Richard; Anderson, Eike Falk (The Eurographics Association, 2020)
      We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual ...
    • Fabric Appearance Benchmark 

      Merzbach, Sebastian; Klein, Reinhard (The Eurographics Association, 2020)
      Appearance modeling is a difficult problem that still receives considerable attention from the graphics and vision communities. Though recent years have brought a growing number of high-quality material databases that have ...
    • An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera 

      Silva, Luiz José Schirmer; Silva, Djalma S. da; Velho, Luiz; Lopes, Hélio (The Eurographics Association, 2020)
      We present a low cost and accessible end-to-end framework for 3D modeling and texture capture of Humans using deep neural networks and a single RGB camera. We generate a texture atlas considering a set of multi-view images. ...
    • Treemap Literacy: A Classroom-Based Investigation 

      Firat, Elif E.; Denisova, Alena; Laramee, Robert S. (The Eurographics Association, 2020)
      Visualization literacy, the ability to interpret and understand visual designs, has gained momentum in the educational and information visualization communities. The goal of this research is to identify and address barriers ...
    • EUROGRAPHICS 2020: Education Papers Frontmatter 

      Romero, Mario; Sousa Santos, Beatrice (Eurographics Association, 2020)
    • Visualization for Data Scientists: How specific is it? 

      Santos, Beatriz Sousa; Perer, Adam (The Eurographics Association, 2020)
      Data Science has been widely used to support activities in diverse domains as Science, Health, Business, and Sports, to name just a few. Theory and practice have been evolving rapidly, and Data Scientist is currently a ...
    • Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience 

      Anderson, Eike Falk; Sloan, Susan (The Eurographics Association, 2020)
      We present an outstanding undergraduate student project in the form of a virtual heritage experience, created by a multidisciplinary group of six 4th semester undergraduate students from a range of computer graphics related ...
    • Asset Integration: An Exceptional Undergraduate Student Project 

      Redford, Adam (The Eurographics Association, 2020)
      This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created ...
    • Critical Thinking Sheet (CTS) for Design Thinking in Programming Courses 

      Roberts, Jonathan C.; Ritsos, Panagiotis D. (The Eurographics Association, 2020)
      We present a quick design process, which encourages learners to sketch their design, reflect on the main algorithm and consider how to implement it. In-depth design processes have their advantages, but often are not practical ...
    • Designing a Course on Non-Photorealistic Rendering 

      Ilinkin, Ivaylo (The Eurographics Association, 2020)
      This paper presents a course design on Non-Photorealistic Rendering (NPAR). As a sub-field of computer graphics, NPAR aims to model artistic media, styles, and techniques that capture salient characteristics in images to ...
    • Rayground: An Online Educational Tool for Ray Tracing 

      Vitsas, Nick; Gkaravelis, Anastasios; Vasilakis, Andreas-Alexandros; Vardis, Konstantinos; Papaioannou, Georgios (The Eurographics Association, 2020)
      In this paper, we present Rayground; an online, interactive education tool for richer in-class teaching and gradual self-study, which provides a convenient introduction into practical ray tracing through a standard ...