Now showing items 41-60 of 259

    • High Fidelity Scan Merging 

      Julie Digne; Jean-Michel Morel; Nicolas Audfray; Claire Lartigue (2010)
      For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has been well solved by using rigid and, more ...
    • Scales and Scale-like Structures 

      Eric Landreneau; Scott Schaefer (2010)
      We present a method for generating scales and scale-like structures on a polygonal mesh through surface replacement. As input, we require a triangular mesh that will be covered with scales and one or more proxy-models to ...
    • Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes 

      Marcel Campen; Leif Kobbelt (2010)
      Abstract We present a novel technique for the efficient boundary evaluation of sweep operations applied to objects in polygonal boundary representation. These sweep operations include Minkowski addition, offsetting, and ...
    • Feature Preserving Mesh Generation from 3D Point Clouds 

      Nader Salman; Mariette Yvinec; Quentin Merigot (2010)
      We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the covariance matrices of Voronoi cells, we first ...
    • Globally Consistent Space-Time Reconstruction 

      Tiberiu Popa; Ian South-Dickinson; Derek Bradley; Alla Sheffer; Wolfgang Heidrich (2010)
      Most objects deform gradually over time, without abrupt changes in geometry or topology, such as changes in genus. Correct space-time reconstruction of such objects should satisfy this gradual change prior. This requirement ...
    • Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces 

      Simon Pabst; Artur Koch; Wolfgang Strasser (2010)
      We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computational capabilities of modern CPUs and GPUs ...
    • Enhancing Bounding Volumes using Support Plane Mappings for Collision Detection 

      Athanasios Vogiannou; Konstantinos Moustakas; Dimitrios Tzovaras; Michael G. Strintzis (2010)
      In this paper we present a new method for improving the performance of the widely used Bounding Volume Hierarchies for collision detection. The major contribution of our work is a culling algorithm that serves as a ...
    • Iso-geometric Finite Element Analysis Based on Catmull-Clark Subdivision Solids 

      Daniel Burkhart; Bernd Hamann; Georg Umlauf (2010)
      We present a volumetric iso-geometric finite element analysis based on Catmull-Clark solids. This concept allows one to use the same representation for the modeling, the physical simulation, and the visualization, which ...
    • Polygonal Mesh Watermarking Using Laplacian Coordinates 

      Ying Yang; Ioannis Ivrissimtzis (2010)
      We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x, y, z) of the mesh vertices, then construct ...
    • Mixed Finite Elements for Variational Surface Modeling 

      Alec Jacobson; Elif Tosun; Olga Sorkine; Denis Zorin (2010)
      Many problems in geometric modeling can be described using variational formulations that define the smoothness of the shape and its behavior w.r.t. the posed modeling constraints. For example, high-qualityC2 surfaces that ...
    • One Point Isometric Matching with the Heat Kernel 

      Maks Ovsjanikov; Quentin Merigot; Facundo Memoli; Leonidas Guibas (2010)
      A common operation in many geometry processing algorithms consists of finding correspondences between pairs of shapes by finding structure-preserving maps between them. A particularly useful case of such maps is isometries, ...
    • Persistent Heat Signature for Pose-oblivious Matching of Incomplete Models 

      Tamal K. Dey; Kuiyu Li; Chuanjiang Luo; Pawas Ranjan; Issam Safa; Yusu Wang (2010)
      Although understanding of shape features in the context of shape matching and retrieval has made considerable progress in recent years, the case for partial and incomplete models in presence of pose variations still begs ...
    • Trivial Connections on Discrete Surfaces 

      Keenan Crane; Mathieu Desbrun; Peter Schroeder (2010)
      This paper presents a straightforward algorithm for constructing connections on discrete surfaces that are as smooth as possible everywhere but on a set of isolated singularities with given index. We compute these connections ...
    • Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes 

      Jian Sun; Xiaobai Chen; Thomas A. Funkhouser (2010)
      A geodesic is a parameterized curve on a Riemannian manifold governed by a second order partial differential equation. Geodesics are notoriously unstable: small perturbations of the underlying manifold may lead to dramatic ...
    • Moving Least Squares Coordinates 

      Josiah Manson; Scott Schaefer (2010)
      We propose a new family of barycentric coordinates that have closed-forms for arbitrary 2D polygons. These coordinates are easy to compute and have linear precision even for open polygons. Not only do these coordinates ...
    • Barycentric Coordinates on Surfaces 

      Raif M. Rustamov (2010)
      This paper introduces a method for defining and efficiently computing barycentric coordinates with respect to polygons on general surfaces. Our construction is geared towards injective polygons (polygons that can be enclosed ...
    • Guest Editorial 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    • A Dynamic Noise Primitive for Coherent Stylization 

      Benard, P.; Lagae, A.; Vangorp, P.; Lefebvre, S.; Drettakis, G.; Thollot, J. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new solution for temporal coherence in non-photorealistic rendering (NPR) of animations. Given the conflicting goals of preserving the 2D aspect of the style and the 3D scene motion, any such solution is a ...
    • Invisible Seams 

      Ray, Nicolas; Nivoliers, Vincent; Lefebvre, Sylvain; Levy, Bruno (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous value field everywhere on the surface, ...
    • Grammar-based Encoding of Facades 

      Haegler, Simon; Wonka, Peter; Arisona, Stefan Mueller; Van Gool, Luc; Mueller, Pascal (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. ...