Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
Date
2010Author
Simon Pabst
Artur Koch
Wolfgang Strasser
Item/paper (currently) not available via TIB Hannover.
Metadata
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We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computational capabilities of modern CPUs and GPUs commonly found in off-the-shelf computer systems. The algorithm is specifically tailored to be highly scalable on both the CPU and the GPU sides. We can compute discrete and continuous external and self-collisions of nonpenetrating rigid and deformable objects consisting of many tens of thousands of triangles in a few milliseconds on a modern PC. Our approach is orders of magnitude faster than earlier CPU-based approaches and up to twice as fast as the most recent GPU-based techniques.
BibTeX
@article {,
journal = {Computer Graphics Forum},
title = {{Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces}},
author = {Simon Pabst and Artur Koch and Wolfgang Strasser},
year = {2010},
DOI = {}
}
journal = {Computer Graphics Forum},
title = {{Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces}},
author = {Simon Pabst and Artur Koch and Wolfgang Strasser},
year = {2010},
DOI = {}
}