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dc.contributor.authorEsclapés, Javieren_US
dc.contributor.authorTejerina, Danielen_US
dc.contributor.authorMartín, Alejandroen_US
dc.contributor.authorFabregat, Laiaen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:31Z
dc.date.available2016-01-06T08:15:31Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413923en_US
dc.description.abstractThis paper shows the state of a research about cultural heritage whose main purpose is to allow the user to move virtually to any place of cultural or architectonic interest that, either for economic or accessibility reasons, is very difficult or impossible to visit.en_US
dc.publisherIEEEen_US
dc.subjectVirtual realityen_US
dc.subjectvirtual visitsen_US
dc.subjectcardboarden_US
dc.subjectcultural heritageen_US
dc.subject360º videoen_US
dc.titleDevelopment of a Low-Cost Application of Virtual Reality for the Promotion of Cultural Heritageen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersPoster Presentations IIen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413923en_US


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