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dc.contributor.authorPagano, Alfonsinaen_US
dc.contributor.authorArmone, Giuliaen_US
dc.contributor.authorSanctis, Elisabetta Deen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413905en_US
dc.description.abstractIn this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', has been organized within the Imperial Fora Museum, Rome. Permanent collection has been integrated with a digital itinerary using computer graphics movies, natural interaction installations, multimedia supports and mobile applications. The evaluation of the audience feedback allowed us to study and justify some interaction choices and communication paradigms made so to enhance the user experience and enabling a fruitful discussion around virtual museums dissemination into cultural heritage environments. What came out is the need for technology to remain invisible and grant a cross-referencing visit path in a continuous parallelism between real objects and their digital copies.en_US
dc.publisherIEEEen_US
dc.subjectEvaluationen_US
dc.subjectUser Experienceen_US
dc.subjectVirtual Museumen_US
dc.subjectVirtual Exhibitionen_US
dc.subjectInteractionen_US
dc.titleVirtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibitionen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413905en_US


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