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dc.contributor.authorBorra, Davideen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413902en_US
dc.description.abstractIn 1787 it was Robert Barker to invent the term Panorama, still used to today all over the world to determine a large view, up until 360 degrees. His show has traveled European cities and the American new frontier, letting visitors enter into far painted cities or ancient history episodes. The Cinema Museum, in the movies archaeology section, digitally proposes the same experience. A small cylindrical cave houses the Digital Panorama, a semi-immersive environment, which creates visual and audio panoramas and back in time journeys into Turin cinema history. The visual-tactile interface design is of note because it has been designed to be equally available both by blind and seeing people, as for the Cinema Museum philosophy a museum for all. This paper illustrates the project critical points, the choices operated during the operating process and the interface reviews.en_US
dc.publisherIEEEen_US
dc.subjectDigital environmenten_US
dc.subjectPanoramaen_US
dc.subjectUsabilityen_US
dc.subjectCultural Heritageen_US
dc.titleDigital Panoramaen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413902en_US


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