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dc.contributor.authorVayanou, Mariaen_US
dc.contributor.authorKatifori, Akrivien_US
dc.contributor.authorKourtis, Vassilisen_US
dc.contributor.authorBomers, Ernaen_US
dc.contributor.authorJong, Niels deen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413900en_US
dc.description.abstractThis paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum experiences and highlighting the main results reached.en_US
dc.publisherIEEEen_US
dc.subjectPersonalizationen_US
dc.subjectInteractive Digital Museum Experienceen_US
dc.subjectExperimenten_US
dc.titleInteractive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Frameworken_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413900en_US


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