dc.contributor.author | Vayanou, Maria | en_US |
dc.contributor.author | Katifori, Akrivi | en_US |
dc.contributor.author | Kourtis, Vassilis | en_US |
dc.contributor.author | Bomers, Erna | en_US |
dc.contributor.author | Jong, Niels de | en_US |
dc.contributor.editor | Gabriele Guidi and Roberto Scopigno and Pere Brunet | en_US |
dc.date.accessioned | 2016-01-06T08:15:30Z | |
dc.date.available | 2016-01-06T08:15:30Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 978-1-5090-0048-7 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/DigitalHeritage.2015.7413900 | en_US |
dc.description.abstract | This paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum experiences and highlighting the main results reached. | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Personalization | en_US |
dc.subject | Interactive Digital Museum Experience | en_US |
dc.subject | Experiment | en_US |
dc.title | Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Framework | en_US |
dc.description.seriesinformation | International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction | en_US |
dc.description.sectionheaders | Poster Presentations I | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2015.7413900 | en_US |