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dc.contributor.authorKhalil, Mohameden_US
dc.contributor.authorOmar, Karimen_US
dc.contributor.authorOransa, Samehen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413897en_US
dc.description.abstractThis paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by implementing a set of techniques in order to reach the highest performance and visual quality, Keys to Rome project as an example of this practice.The challenge was on two levels. The first level was optimizing the scanned museum objects making it look realistic and in the same time small in data size, level two was the 3D scene/location were the user will navigate.en_US
dc.publisherIEEEen_US
dc.subjectvirtual realityen_US
dc.subjectreen_US
dc.subjecttopologyen_US
dc.subjectnormal mapen_US
dc.subjectkeys to Romeen_US
dc.subjectVmusten_US
dc.subjectphotogrammetryen_US
dc.subjectAmbient Occlusion map.en_US
dc.titleResolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Studyen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413897en_US


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