Augmented Reality and Storytelling in Heritage - Application to Public Gardens
Date
2015Author
Guimaraes, Francisco
Figueiredo, Mauto
Rodrigues, Jose
Metadata
Show full item recordAbstract
Gardens, given its location, history, fauna, flora and environmental scenography, are places that are part of a natural heritage with its own cultural identity. These places are object of preservation, study and dissemination, such as cultural heritage, but in this case with a collection of natural artifacts exhibition alive and dynamic that allows user's natural immersion in the exhibition space. To create a personal user interaction with this natural heritage space is important to capture the story and aesthetics, and find other ways to immerse the user in the space. To that end, this article combines Augmented Reality technologies and concepts of Transmedia Storytelling applied to Gardens as a framework of media-art digital artifact applied to Caloust Gulbenkian Foundation Garden in Lisbon / Portugal.
BibTeX
@inproceedings {10.1109:DigitalHeritage.2015.7413891,
booktitle = {International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction},
editor = {Gabriele Guidi and Roberto Scopigno and Pere Brunet},
title = {{Augmented Reality and Storytelling in Heritage - Application to Public Gardens}},
author = {Guimaraes, Francisco and Figueiredo, Mauto and Rodrigues, Jose},
year = {2015},
publisher = {IEEE},
ISBN = {978-1-5090-0048-7},
DOI = {10.1109/DigitalHeritage.2015.7413891}
}
booktitle = {International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction},
editor = {Gabriele Guidi and Roberto Scopigno and Pere Brunet},
title = {{Augmented Reality and Storytelling in Heritage - Application to Public Gardens}},
author = {Guimaraes, Francisco and Figueiredo, Mauto and Rodrigues, Jose},
year = {2015},
publisher = {IEEE},
ISBN = {978-1-5090-0048-7},
DOI = {10.1109/DigitalHeritage.2015.7413891}
}