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dc.contributor.authorDavies, Chrisen_US
dc.contributor.authorMiller, Alanen_US
dc.contributor.authorFawcett, Richarden_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:29Z
dc.date.available2016-01-06T08:15:29Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413887en_US
dc.description.abstractThis paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15th century chapel with its present day instantiation.en_US
dc.publisherIEEEen_US
dc.subjectCross realityen_US
dc.subjectparallel realityen_US
dc.subjectimmersive interactionen_US
dc.titleMobile Onsite Exploration of Parallel Realities with Oculus Riften_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersShort Papers - Virtual CH on Mobile and Web Platforms (I/II)en_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413887en_US


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