dc.contributor.author | Fanini, Bruno | en_US |
dc.contributor.author | D'Annibale, Enzo | en_US |
dc.contributor.author | Demetrescu, Emanuel | en_US |
dc.contributor.author | Pagano, Alfonsina | en_US |
dc.contributor.author | Ferdani, Daniele | en_US |
dc.contributor.editor | Gabriele Guidi and Roberto Scopigno and Pere Brunet | en_US |
dc.date.accessioned | 2016-01-06T08:15:28Z | |
dc.date.available | 2016-01-06T08:15:28Z | |
dc.date.issued | 2015 | en_US |
dc.identifier.isbn | 978-1-5090-0048-7 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/DigitalHeritage.2015.7413880 | en_US |
dc.description.abstract | This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesturebased experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must.net in occasion of ''Keys to Rome'' international exhibition on Roman Culture. The workflow described here includes 3D content production, application design, development and integration within flexible museum setups, together with evaluation activities to explore more on the user's' educational benefits and the potential of such collaborative museum experience. | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Virtual Museum | en_US |
dc.subject | Natural Interaction | en_US |
dc.subject | Holographic displays | en_US |
dc.subject | 3D Reconstruction | en_US |
dc.subject | Evaluation | en_US |
dc.title | Engaging and Shared Gesture-based Interaction for Museums - The Case Study of K2R International Expo in Rome | en_US |
dc.description.seriesinformation | International Congress on Digital Heritage - Theme 2 - Computer Graphics And Interaction | en_US |
dc.description.sectionheaders | Full Papers - Interaction with Virtual Worlds | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2015.7413880 | en_US |