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dc.contributor.authorFanini, Brunoen_US
dc.contributor.authorD'Annibale, Enzoen_US
dc.contributor.authorDemetrescu, Emanuelen_US
dc.contributor.authorPagano, Alfonsinaen_US
dc.contributor.authorFerdani, Danieleen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:28Z
dc.date.available2016-01-06T08:15:28Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7413880en_US
dc.description.abstractThis paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesturebased experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must.net in occasion of ''Keys to Rome'' international exhibition on Roman Culture. The workflow described here includes 3D content production, application design, development and integration within flexible museum setups, together with evaluation activities to explore more on the user's' educational benefits and the potential of such collaborative museum experience.en_US
dc.publisherIEEEen_US
dc.subjectVirtual Museumen_US
dc.subjectNatural Interactionen_US
dc.subjectHolographic displaysen_US
dc.subject3D Reconstructionen_US
dc.subjectEvaluationen_US
dc.titleEngaging and Shared Gesture-based Interaction for Museums - The Case Study of K2R International Expo in Romeen_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.description.sectionheadersFull Papers - Interaction with Virtual Worldsen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413880en_US


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